Full notes
Full King Arthur's Gold update
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Repeated intro
Hey KAG Folk! Just a small build today, fixing a few bugs and tweaking one map in particular. There’s also an experimental change in there for water-haters, so pay attention. Clean yourself up quick-smart against water-spam tactics with sponges. Sponges now “absorb” most of a water-stun if they’re in your inventory. The sponge is destroyed, and the stun time is reduced to 0.5 seconds from 1.5 seconds. This allows you to counter particularly water-heavy players. If it becomes particularly important, we might need some sort of visual indicator that you’re carrying sponges, but as it stands we see it as a similar “ace in the hole” to whipping out a bomb mid-fight (or a water bomb). Full changelog:
What changed
- Maps
- Fixes
- Performance
- Gameplay
King Arthur's Gold changes
[modified] some changes to CerberosRift following community feedback
[fixed] shield-bashing multiple overlapped boulders sending you to space
[fixed] tunnel-grapple "archer fling"
[removed] a heap of unused maps (from maps/, that had been around since classic)
[fixed] bug in kickafk that _could_ (but generally wouldn't) crash the server, plus disabled kicking local player (no more disconnect when you leave sandbox to get a cup of tea)
[added] carrying a sponge partially protects you from water stuns (1 sponge per stun, sponge is destroyed, stun is reduced from 1.5s to 0.5s)
Have Fun! Max
Source
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