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Full King Arthur's Gold update
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Repeated intro
Hey there, just rounding out a turbulent week of KAG with a final build before the weekend. This build should curb some of the issues people have had with the graphics code, adds a few more achievement fixes, fixes a few menu issues, and makes localhost mods work again, which is important for testing them and for offline modded play. Let us know here asap if you continue to have issues, please! Here's the full changelog:
What changed
0 fixes1 addition0 changes0 removals
- Gameplay
addedHey there, just rounding out a turbulent week of KAG with a final build before the weekend. This build should curb some of the issues people have had with the graphics code, adds a few more achievement fixes, fixes a few menu issues, and makes localhost mods work again, which is important for testing them and for offline modded play. Let us know here asap if you continue to have issues, please! Here's the full changelog:
King Arthur's Gold changes
addedHey there, just rounding out a turbulent week of KAG with a final build before the weekend. This build should curb some of the issues people have had with the graphics code, adds a few more achievement fixes, fixes a few menu issues, and makes localhost mods work again, which is important for testing them and for offline modded play. Let us know here asap if you continue to have issues, please! Here's the full changelog:
[fixed] save the princess fade out [fixed] save the princess flashing screen [removed] eternal love (princess kissing after death) [added] achievement unlock sound [fixed] servers browser and settings overlapping esc menu [modified] servers browser and settings center on screen [fixed] problems with CTF mapcycle [fixed] crash on warboat unpack [fixed] warboat unpack counting as cap [added] achievement unlock sound [fixed] localhost mods not working [modified] no border forced on windowed mode (too many complaints) [modified] screen forcibly resized is just a warning now, doesn't change any values
Have Fun! Max
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