Full notes
Full King Arthur's Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Security
- Store
- Gameplay
- Server
King Arthur's Gold changes
This build has quite a bit of minor tidying work here and there to make way for the fun new additions coming down the road (see the recent post on single player and menus for more info!). It also has some balance tweaks and a couple of new features, as well as crash and regression fixes. Some messes are easier to tidy than others. A reminder of the major changes this time around:
Siege Engine “HUD” Thanks to makmoud98 for a nice addition that’s been missing from KAG since classic - charge meters on the siege engines.
Trampolines back to Full Power! This was a small script mistake, sorted out now.
Smooth Shader Fixed See below for a caveat, but the smooth shader should work again, for those missing it.
No AngelScript Console on Client This seems like a minor change, but is a really important security measure. AngelScript code entered into the client console will not be executed. Will still work fine over rcon of course, for players with seclev "ALL".
No Gold Droughts Gold now “drops” from shops that require it when they’re destroyed, including tunnels, to prevent “Gold Drought” and enable late-game tech and tunnel building again. Materials of all sorts now fit through 1 tile gaps as well, to prevent them blocking things so often.
Archers (very slightly) faster while charging shots We changed the speed modifier to 75% instead of 70%, nothing drastic.
Camera rotation works with tiles This small (but tricky) fix is important for some new mods, especially Shiprekt mods that add islands using the tilemap!
Scripts limit raised The amount of unique scripts you can have per-server has been raised to 2048 - this is a crazy amount of content to be syncing to the client but we’ve had people reach the previous 1250 script limit, so its been upped to 2k.
Custom Heads With the addition of these heads, we are now "out" of custom head slots for donors (the last 2 are reserved for our current interns). Thanks to all the supporters who donated or contributed so much over the last few years, it means a lot. Enjoy your heads! Everyone else: be sure to congratulate the generous in-game.
Notes on the smooth shader
Some people have reported graphical glitches in the bottom right while using this. We'll look into why this is happening once we can reliably reproduce this on our machines - for now those people will have to play with smooth shader off. PLEASE let us know what sort of machine you're running if you're affected by this glitch, if it happens for you all the time, and so on.
Full Changelog
[added] archer shop allows you to buy special arrows into inventory + displaces normal arrows down to a single stack. Thanks to makmoud98 for idea and partial implementation. [added] charge bar to catapult + angle bar for ballista (thanks makmoud98!) [added] connecting to server message on top of screen [added] gold does not decay, and shops using it (in CTF) drop a gold stack on death [added] progress bar for precaching files [added] progress bar when building downloaded scripts [added] progress bar when building md5 hashes ("Be nice to each other...") [added] Sasquash, Mek7/The_French_One (shared) and TheDirtySwine heads, Congratulations! We are now officially out of head slots, all remaining slots have been reserved. Thanks to all the donors and contributors! [added] vote
Source
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