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Steam News5 September 201411y ago

Build 1236 - Fixes and Archer Tweaks

A quick one, so only a few changes this time around. First up: We're hearing you on the archer shotgun changes This has been a strongly dividing issue - some like it, some hate it, there are certainly more archers and m

Full notes

Full King Arthur's Gold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change1 removal
  • Balance
  • Fixes
  • UI and audio
  • Server
  • Gameplay
changedA quick one, so only a few changes this time around. First up: We're hearing you on the archer shotgun changes This has been a strongly dividing issue - some like it, some hate it, there are certainly more archers and more arrows flying. To counteract this we've made the outer arrows of overcharged shots disintegrate after a moderate distance ; you can still use them for support and CQC, but cant rain them in big arcs. If this isn't enough to stabilise the opinions around it and result in a good archer meta we'll take a vote on where to go next. So far we're seeing more archers, which we take as an indication that the class is currently more fun for the average joe - we've just got to find a balance that appeases the higher tier players and those maining other classes. Fix and Tweak Summary
fixedPotential Fix for invisible mines This one has been clamoured about for a while - we thought this was fixed a few builds ago but
fixedFixed Builders getting half materials This was a hard to catch typo bug that slipped in halfway through the last round of changes; was good that it was caught early after the release though and has been fixed now.
fixedFixed some spike network sync issues at the cost of a little latency in the spikes reaction
fixedRemoved archer ignoring fixed camera setting We decided to just let players choose properly; some people have been complaining about this both ways so we removed the conflicting setting.
addedClantag re-added to character name in scoreboard Adding a new column would take too long, so the clantag was just added to the name column again.

King Arthur's Gold changes

changedA quick one, so only a few changes this time around. First up: We're hearing you on the archer shotgun changes This has been a strongly dividing issue - some like it, some hate it, there are certainly more archers and more arrows flying. To counteract this we've made the outer arrows of overcharged shots disintegrate after a moderate distance ; you can still use them for support and CQC, but cant rain them in big arcs. If this isn't enough to stabilise the opinions around it and result in a good archer meta we'll take a vote on where to go next. So far we're seeing more archers, which we take as an indication that the class is currently more fun for the average joe - we've just got to find a balance that appeases the higher tier players and those maining other classes. Fix and Tweak Summary
fixedPotential Fix for invisible mines This one has been clamoured about for a while - we thought this was fixed a few builds ago but
fixedFixed Builders getting half materials This was a hard to catch typo bug that slipped in halfway through the last round of changes; was good that it was caught early after the release though and has been fixed now.
fixedFixed some spike network sync issues at the cost of a little latency in the spikes reaction
fixedRemoved archer ignoring fixed camera setting We decided to just let players choose properly; some people have been complaining about this both ways so we removed the conflicting setting.

A quick one, so only a few changes this time around. First up: We're hearing you on the archer shotgun changes This has been a strongly dividing issue - some like it, some hate it, there are certainly more archers and more arrows flying. To counteract this we've made the outer arrows of overcharged shots disintegrate after a moderate distance; you can still use them for support and CQC, but cant rain them in big arcs. If this isn't enough to stabilise the opinions around it and result in a good archer meta we'll take a vote on where to go next. So far we're seeing more archers, which we take as an indication that the class is currently more fun for the average joe - we've just got to find a balance that appeases the higher tier players and those maining other classes. Fix and Tweak Summary

  • Potential Fix for invisible mines This one has been clamoured about for a while - we thought this was fixed a few builds ago but

  • Fixed Builders getting half materials This was a hard to catch typo bug that slipped in halfway through the last round of changes; was good that it was caught early after the release though and has been fixed now.

  • Fixed some spike network sync issues at the cost of a little latency in the spikes reaction

  • Removed archer ignoring fixed camera setting We decided to just let players choose properly; some people have been complaining about this both ways so we removed the conflicting setting.

  • Clantag re-added to character name in scoreboard Adding a new column would take too long, so the clantag was just added to the name column again.

  • Clantag colour is same as name colour on mouse hover

  • Removed "invalid utf8 spam" for people with invalid names should just cleanly replace bad characters now.

  • Siege Engine Conversion Tweaks Siege engines can't be converted in 0 seconds flat any more, and in fact cannot be sat into before conversion; This should make defending a forward ballista a little simpler and mean a little less "hot potato" seat swapping.

We'll see how it goes over the weekend, thanks for bearing with us with some of these more experimental changes! Have Fun! Max/Geti

Source

Steam News / 5 September 2014

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