What changed
4 fixes1 addition1 change1 removal
- Balance
- Fixes
- UI and audio
- Server
- Gameplay
changedA quick one, so only a few changes this time around. First up: We're hearing you on the archer shotgun changes This has been a strongly dividing issue - some like it, some hate it, there are certainly more archers and more arrows flying. To counteract this we've made the outer arrows of overcharged shots disintegrate after a moderate distance ; you can still use them for support and CQC, but cant rain them in big arcs. If this isn't enough to stabilise the opinions around it and result in a good archer meta we'll take a vote on where to go next. So far we're seeing more archers, which we take as an indication that the class is currently more fun for the average joe - we've just got to find a balance that appeases the higher tier players and those maining other classes. Fix and Tweak Summary
fixedPotential Fix for invisible mines This one has been clamoured about for a while - we thought this was fixed a few builds ago but
fixedFixed Builders getting half materials This was a hard to catch typo bug that slipped in halfway through the last round of changes; was good that it was caught early after the release though and has been fixed now.
fixedFixed some spike network sync issues at the cost of a little latency in the spikes reaction
fixedRemoved archer ignoring fixed camera setting We decided to just let players choose properly; some people have been complaining about this both ways so we removed the conflicting setting.
addedClantag re-added to character name in scoreboard Adding a new column would take too long, so the clantag was just added to the name column again.
King Arthur's Gold changes
changedA quick one, so only a few changes this time around. First up: We're hearing you on the archer shotgun changes This has been a strongly dividing issue - some like it, some hate it, there are certainly more archers and more arrows flying. To counteract this we've made the outer arrows of overcharged shots disintegrate after a moderate distance ; you can still use them for support and CQC, but cant rain them in big arcs. If this isn't enough to stabilise the opinions around it and result in a good archer meta we'll take a vote on where to go next. So far we're seeing more archers, which we take as an indication that the class is currently more fun for the average joe - we've just got to find a balance that appeases the higher tier players and those maining other classes. Fix and Tweak Summary
fixedPotential Fix for invisible mines This one has been clamoured about for a while - we thought this was fixed a few builds ago but
fixedFixed Builders getting half materials This was a hard to catch typo bug that slipped in halfway through the last round of changes; was good that it was caught early after the release though and has been fixed now.
fixedFixed some spike network sync issues at the cost of a little latency in the spikes reaction
fixedRemoved archer ignoring fixed camera setting We decided to just let players choose properly; some people have been complaining about this both ways so we removed the conflicting setting.
A quick one, so only a few changes this time around. First up: We're hearing you on the archer shotgun changes This has been a strongly dividing issue - some like it, some hate it, there are certainly more archers and more arrows flying. To counteract this we've made the outer arrows of overcharged shots disintegrate after a moderate distance; you can still use them for support and CQC, but cant rain them in big arcs. If this isn't enough to stabilise the opinions around it and result in a good archer meta we'll take a vote on where to go next. So far we're seeing more archers, which we take as an indication that the class is currently more fun for the average joe - we've just got to find a balance that appeases the higher tier players and those maining other classes. Fix and Tweak Summary
Potential Fix for invisible mines This one has been clamoured about for a while - we thought this was fixed a few builds ago but
Fixed Builders getting half materials This was a hard to catch typo bug that slipped in halfway through the last round of changes; was good that it was caught early after the release though and has been fixed now.
Fixed some spike network sync issues at the cost of a little latency in the spikes reaction
Removed archer ignoring fixed camera setting We decided to just let players choose properly; some people have been complaining about this both ways so we removed the conflicting setting.
Clantag re-added to character name in scoreboard Adding a new column would take too long, so the clantag was just added to the name column again.
Clantag colour is same as name colour on mouse hover
Removed "invalid utf8 spam" for people with invalid names should just cleanly replace bad characters now.
Siege Engine Conversion Tweaks Siege engines can't be converted in 0 seconds flat any more, and in fact cannot be sat into before conversion; This should make defending a forward ballista a little simpler and mean a little less "hot potato" seat swapping.
We'll see how it goes over the weekend, thanks for bearing with us with some of these more experimental changes! Have Fun! Max/Geti