What changed
0 fixes0 additions1 change0 removals
changedThis is a maintenance patch, just fixing a few issues. I couldn't fix some of the crashes people are experiencing. I need more information that's why the crash reporter will now provide me with more info on the crashes. So if you get a crash send it and I'll try to help. Verra made some nice tweaks to the spectator cam. Shouldn't cause nausea now :). This patch fixes a big issue modders were facing. The file matcher in scripts was soft matching wrong files when using mods. These issues should be fixed. To fix it I had to make numerous changes, namely: - sprites and sounds are not loaded randomly when there's a couple matches - the best one is picked - if you want to play random sounds use blob.getSprite().PlayRandomSound("Pluck") which will play Pluck01 or Pluck02 or Pluck03 - the file matcher takes the file extension into consideration and searches for the proper extension even if you didn't provide it Have fun! MM Changes 984-998: [fixed] soft file-matcher taking similar files from Mods instead of Base [scripting][modified] sounds and textures aren't loaded randomly with filematcher by default [scripting][added] Sprite.PlayRandomSound(filename) for loading random sounds [fixed] crashrpt not attaching logs [added] last script calls to crashrpt [fixed] death cam being too sudden and jerky (Verra's updated PlayerCamera.as)
King Arthur's Gold changes
changedThis is a maintenance patch, just fixing a few issues. I couldn't fix some of the crashes people are experiencing. I need more information that's why the crash reporter will now provide me with more info on the crashes. So if you get a crash send it and I'll try to help. Verra made some nice tweaks to the spectator cam. Shouldn't cause nausea now :). This patch fixes a big issue modders were facing. The file matcher in scripts was soft matching wrong files when using mods. These issues should be fixed. To fix it I had to make numerous changes, namely: - sprites and sounds are not loaded randomly when there's a couple matches - the best one is picked - if you want to play random sounds use blob.getSprite().PlayRandomSound("Pluck") which will play Pluck01 or Pluck02 or Pluck03 - the file matcher takes the file extension into consideration and searches for the proper extension even if you didn't provide it Have fun! MM Changes 984-998: [fixed] soft file-matcher taking similar files from Mods instead of Base [scripting][modified] sounds and textures aren't loaded randomly with filematcher by default [scripting][added] Sprite.PlayRandomSound(filename) for loading random sounds [fixed] crashrpt not attaching logs [added] last script calls to crashrpt [fixed] death cam being too sudden and jerky (Verra's updated PlayerCamera.as)
This is a maintenance patch, just fixing a few issues. I couldn't fix some of the crashes people are experiencing. I need more information that's why the crash reporter will now provide me with more info on the crashes. So if you get a crash send it and I'll try to help. Verra made some nice tweaks to the spectator cam. Shouldn't cause nausea now :). This patch fixes a big issue modders were facing. The file matcher in scripts was soft matching wrong files when using mods. These issues should be fixed. To fix it I had to make numerous changes, namely: - sprites and sounds are not loaded randomly when there's a couple matches - the best one is picked - if you want to play random sounds use blob.getSprite().PlayRandomSound("Pluck") which will play Pluck01 or Pluck02 or Pluck03 - the file matcher takes the file extension into consideration and searches for the proper extension even if you didn't provide it Have fun! MM Changes 984-998: [fixed] soft file-matcher taking similar files from Mods instead of Base [scripting][modified] sounds and textures aren't loaded randomly with filematcher by default [scripting][added] Sprite.PlayRandomSound(filename) for loading random sounds [fixed] crashrpt not attaching logs [added] last script calls to crashrpt [fixed] death cam being too sudden and jerky (Verra's updated PlayerCamera.as)