What changed
0 fixes6 additions2 changes1 removal
- UI and audio
- Gameplay
- Maps
- Server
- Performance
addedWe've all had someone drive our siege engine when they shouldn't have. You can now completely and permanently immobilise siege using the new immobilise button, netting you some stylish chocks and a much more stable engine that is less prone to "that guy" ruining your siege.
removedPacking catapults up has been removed to make way for this feature, which conveniently fixes all of the bugs around packing catapults, most notably the infinite ammo and repair :^)
addedSimple change, but exposed edges of water now have some nice animations instead of being blocky blue nothingness. This makes floods look that much more impressive, and makes a few maps with endless waterfalls even cooler.
addedIt's long been an issue that modded servers have been hidden from the public eye at large - the modded server button has been changed to "Non-Vanilla", and a pop-up about what modded servers are has been added. This is a temporary measure until we have access in-game to how long a player's account has existed (requires some changes to how things are stored) - once we have that, we'll make the vanilla only button turn itself off after a few days, but this should help with visibility.
addedNew Crash Reporter:
changedCrashes should be caught by the crash reporter again (on windows), which should help with fixing any crashes people are experiencing. Unfortunately, the crash reporter is not available on linux and OSX, but over 80% of the playerbase uses windows, so a lot of crashes will be contributed.
King Arthur's Gold changes
addedWe've all had someone drive our siege engine when they shouldn't have. You can now completely and permanently immobilise siege using the new immobilise button, netting you some stylish chocks and a much more stable engine that is less prone to "that guy" ruining your siege.
removedPacking catapults up has been removed to make way for this feature, which conveniently fixes all of the bugs around packing catapults, most notably the infinite ammo and repair :^)
addedSimple change, but exposed edges of water now have some nice animations instead of being blocky blue nothingness. This makes floods look that much more impressive, and makes a few maps with endless waterfalls even cooler.
addedIt's long been an issue that modded servers have been hidden from the public eye at large - the modded server button has been changed to "Non-Vanilla", and a pop-up about what modded servers are has been added. This is a temporary measure until we have access in-game to how long a player's account has existed (requires some changes to how things are stored) - once we have that, we'll make the vanilla only button turn itself off after a few days, but this should help with visibility.
addedNew Crash Reporter:
Lots of things this time around, a few big, a few small, all good!
Popping the wheels of siege engines:
We've all had someone drive our siege engine when they shouldn't have. You can now completely and permanently immobilise siege using the new immobilise button, netting you some stylish chocks and a much more stable engine that is less prone to "that guy" ruining your siege.
Packing catapults up has been removed to make way for this feature, which conveniently fixes all of the bugs around packing catapults, most notably the infinite ammo and repair :^)
Waterfalls now look quite a bit nicer
Simple change, but exposed edges of water now have some nice animations instead of being blocky blue nothingness. This makes floods look that much more impressive, and makes a few maps with endless waterfalls even cooler.
Mods less "Hidden":
It's long been an issue that modded servers have been hidden from the public eye at large - the modded server button has been changed to "Non-Vanilla", and a pop-up about what modded servers are has been added. This is a temporary measure until we have access in-game to how long a player's account has existed (requires some changes to how things are stored) - once we have that, we'll make the vanilla only button turn itself off after a few days, but this should help with visibility.
New Crash Reporter:
Crashes should be caught by the crash reporter again (on windows), which should help with fixing any crashes people are experiencing. Unfortunately, the crash reporter is not available on linux and OSX, but over 80% of the playerbase uses windows, so a lot of crashes will be contributed.
Much-needed new TDM maps:
The Cauldron by Geti
Cramped Castle by Geti
Bleak Arena by Geti
MonsteriTDM1 by Monsteri
MonsteriTDM2 by Monsteri
LavalordTDM1 by Lavalord
A lot of the older maps have also been retouched, all in all they should be significantly more conducive to some longer play, so be sure to give your nearest TDM server some love!
Click here for the FULL CHANGELOG - http://devlog.kag2d.com/post/68357117199/build-954-new-tdm-maps-waterfalls-and-more