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Steam News20 November 201312y ago

What's coming next?

Now that we have done the world-wide Steam release and our playerbase has grown substantially we are heading towards new objectives.

Full notes

Full King Arthur's Gold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions2 changes0 removals
  • Gameplay
  • Maps
addedNow that we have done the world-wide Steam release and our playerbase has grown substantially we are heading towards new objectives. These are the main ones:
changedCleanup There are some bugs (you've seen them) and some things need polishing and explaining (you know what I mean). This is first priority and me and Max will be spending this week and the next on this probably.
changedPeople want a simple in-game map editor . We will give it to them.
addedSteam Achievements Whether you like them or not you'll like our idea for achievements. We have a really cool concept that'll be fun instead of stupid or ridiculously competitive and will add to the game.
fixedFix modding . Attempt to document scripting. Attempt to refactor scripting. I'm writing 'attempt' because I'm not sure it can be done. We don't want to break existing scripts but at the same time I feel the engine needs some sorting and cleaning.
addedMore TDM maps More maps are always welcome in other game modes but we desperately want new deathmatch maps!

King Arthur's Gold changes

  • Competitivemode
  • Deathmatchmode
addedNow that we have done the world-wide Steam release and our playerbase has grown substantially we are heading towards new objectives. These are the main ones:
changedCleanup There are some bugs (you've seen them) and some things need polishing and explaining (you know what I mean). This is first priority and me and Max will be spending this week and the next on this probably.
changedPeople want a simple in-game map editor . We will give it to them.
addedSteam Achievements Whether you like them or not you'll like our idea for achievements. We have a really cool concept that'll be fun instead of stupid or ridiculously competitive and will add to the game.
fixedFix modding . Attempt to document scripting. Attempt to refactor scripting. I'm writing 'attempt' because I'm not sure it can be done. We don't want to break existing scripts but at the same time I feel the engine needs some sorting and cleaning.

Now that we have done the world-wide Steam release and our playerbase has grown substantially we are heading towards new objectives. These are the main ones:

  • Cleanup There are some bugs (you've seen them) and some things need polishing and explaining (you know what I mean). This is first priority and me and Max will be spending this week and the next on this probably.

  • People want a simple in-game map editor. We will give it to them.

  • Steam Achievements Whether you like them or not you'll like our idea for achievements. We have a really cool concept that'll be fun instead of stupid or ridiculously competitive and will add to the game.

  • Fix modding. Attempt to document scripting. Attempt to refactor scripting. I'm writing 'attempt' because I'm not sure it can be done. We don't want to break existing scripts but at the same time I feel the engine needs some sorting and cleaning.

  • More TDM maps More maps are always welcome in other game modes but we desperately want new deathmatch maps!

  • Get community content We want stuff from you in the game! We'll write a bigger post about this later, but for now just know we are looking for new maps (TDM/Challenges), tutorials (in-game and video) and simply usable hacks and fixes.

  • We are gonna be introduced into other stores, some of them somewhat "modest".

This stuff is short-term, which is by our measures a matter of weeks. Long-term we have plans too, I won't say what it will be, but if you followed KAG's development you might suspect what we want to do or what is still left to be done. This might involve a new gamemode and/or new vehicles. Stay tuned and have fun! MM

Source

Steam News / 20 November 2013

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