In this update3
Full notes
Full Kinetic Void update
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What changed
- Gameplay
- Fixes
Kinetic Void changes
v1.0.1
Added
New procedural missions.
Changed
Updated the ships texture atlas
All subsystems now have proper names
Module Count warning’s have been raised.
Lava planets atmosphere has been brought inline with the visuals of other planets
Fixed
Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
Fixed issues with mission waypoints not triggering properly.
Fixed issues with mission faction handling.
Background stars are now visible again.
Source
Changelog.gg summarizes and formats this update. How we read updates.
