In this update1
Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes0 additions0 changes0 removals
- Fixes
fixedFixedFixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
fixedFixedFixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
fixedFixedFixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
Kinetic Void changes
fixedFixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
fixedFixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
fixedFixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
D15.3
Fixed
Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
Source
Changelog.gg summarizes and formats this update. How we read updates.
