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Steam News17 November 201411y ago

Live Patch D15.2

Added Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window Added finished Icons for Drone Systems.

Full notes

Full Kinetic Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes13 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
  • Compatibility
addedAdded
addedAdded a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window
addedAdded finished Icons for Drone Systems.
addedAdded addition Drone Launch Platform Subsystem
addedAdded addition Sensor Subsystems
addedAdded addition Controller Software

Kinetic Void changes

addedAdded
addedAdded a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window
addedAdded finished Icons for Drone Systems.
addedAdded addition Drone Launch Platform Subsystem
addedAdded addition Sensor Subsystems

Added

  • Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window

  • Added finished Icons for Drone Systems.

  • Added addition Drone Launch Platform Subsystem

  • Added addition Sensor Subsystems

  • Added addition Controller Software

  • Added addition Jump Drive Subsystems

  • Added new mining/salvaging weapons.

  • Added new drones.

  • Added a ESC function to each window opened so that pressing [ ESC ] will close that window. If no windows are open then ESC Menu will be displayed.

  • [Shift] + [Right Click] will now remove a stack of items inside of the subsystem manager

  • User Created Ships ( Ship name - Classification - Original Design by)

    • Valkyre II - Fighter - Ɓanɀai Ɓorat

    • Valor - Fighter - N O M A D

    • Duskshade - Frigate - GTD-Carthage

    • Psyren - Frigate - Trauma

    • Toris - Frigate - im jacob

    • Amon'Tau Interdictor - Destroyer - Ɓanɀai Ɓorat

    • Conviction - Cruiser - A_Real_Shame

    • Core Jump Freighter - Battlecruiser - Sythe

    • Revolutionary - Battlecruiser - PuppyPowah

    • Relican Nomad MK II - Battleship - Goodwin

Changed

  • Increased all weapons damage by 50%

  • Increased all forward thrust values by 40%

  • Reduced activation costs of all active systems by 60%

  • Hangar Bay Modules now count against the Controller Subsystem Active Systems.

  • Adjusted Drone Launch Platform and Launch Platform Modifier Rate values.

  • Adjusted the curve the sound sliders function on.

  • Changed Drone values to match new additions.

  • Warping to a new sector

  • Initial faction standings are now affected by faction traits as set in their config text file. Diplomats and War mongers hate each other. Everyone hates pirates.

  • Changed how armor resists are calculated to prevent stacking small plates for large resist values. Armor resist values are now an average of equipped plates with that resist value. Adding two plates with Kinetic resist of 25 will result in a total Kinetic resist of 25, a 10 and a 15 would result in 12.5. Durability bonus on armor plates is still summed as before.

  • In shipyard, hitting enter while focus is on the ship name field will trigger a save.

Fixed

  • General stability improvements.

  • Fixed an issue with the Drone Recalls

  • Fixed an instance when you could recall more drones than you had deployed.

  • Fixed the death message in Sector that was not sending the player back to the Shipyard when the button was clicked.

  • Fixed a bug with Linux/Mac that would cause ships not to spawn.

  • Fixed a bug with Linux not receiving their Starter Ships when creating a new Galaxy.

  • Fixed an issue where armor resistance percentages could go above 100%

  • Fixed a bug with the player’s force field material

  • Fixed a bug with how turrets were checking for targets within their vertical arc. This fix will most noticeable improve the behavior of 360 degree turrets.

  • Fixed a bug with radar.

  • Fixed several spelling errors.

  • Fixed an issue when loading in older ships that would throw errors regarding subsystem capacity.

Source

Steam News / 17 November 2014

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