Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
- Compatibility
Kinetic Void changes
Added
Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window
Added finished Icons for Drone Systems.
Added addition Drone Launch Platform Subsystem
Added addition Sensor Subsystems
Added addition Controller Software
Added addition Jump Drive Subsystems
Added new mining/salvaging weapons.
Added new drones.
Added a ESC function to each window opened so that pressing [ ESC ] will close that window. If no windows are open then ESC Menu will be displayed.
[Shift] + [Right Click] will now remove a stack of items inside of the subsystem manager
User Created Ships ( Ship name - Classification - Original Design by)
Valkyre II - Fighter - Ɓanɀai Ɓorat
Valor - Fighter - N O M A D
Duskshade - Frigate - GTD-Carthage
Psyren - Frigate - Trauma
Toris - Frigate - im jacob
Amon'Tau Interdictor - Destroyer - Ɓanɀai Ɓorat
Conviction - Cruiser - A_Real_Shame
Core Jump Freighter - Battlecruiser - Sythe
Revolutionary - Battlecruiser - PuppyPowah
Relican Nomad MK II - Battleship - Goodwin
Changed
Increased all weapons damage by 50%
Increased all forward thrust values by 40%
Reduced activation costs of all active systems by 60%
Hangar Bay Modules now count against the Controller Subsystem Active Systems.
Adjusted Drone Launch Platform and Launch Platform Modifier Rate values.
Adjusted the curve the sound sliders function on.
Changed Drone values to match new additions.
Warping to a new sector
Initial faction standings are now affected by faction traits as set in their config text file. Diplomats and War mongers hate each other. Everyone hates pirates.
Changed how armor resists are calculated to prevent stacking small plates for large resist values. Armor resist values are now an average of equipped plates with that resist value. Adding two plates with Kinetic resist of 25 will result in a total Kinetic resist of 25, a 10 and a 15 would result in 12.5. Durability bonus on armor plates is still summed as before.
In shipyard, hitting enter while focus is on the ship name field will trigger a save.
Fixed
General stability improvements.
Fixed an issue with the Drone Recalls
Fixed an instance when you could recall more drones than you had deployed.
Fixed the death message in Sector that was not sending the player back to the Shipyard when the button was clicked.
Fixed a bug with Linux/Mac that would cause ships not to spawn.
Fixed a bug with Linux not receiving their Starter Ships when creating a new Galaxy.
Fixed an issue where armor resistance percentages could go above 100%
Fixed a bug with the player’s force field material
Fixed a bug with how turrets were checking for targets within their vertical arc. This fix will most noticeable improve the behavior of 360 degree turrets.
Fixed a bug with radar.
Fixed several spelling errors.
Fixed an issue when loading in older ships that would throw errors regarding subsystem capacity.
Source
Changelog.gg summarizes and formats this update. How we read updates.
