Full notes
Full Kinetic Void update
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What changed
- Gameplay
- UI and audio
- Fixes
Kinetic Void changes
Added
Added a new aiming mode. While manually aiming turrets hold alternate aim mode (default binding caps lock). The aiming reticle will be centered, and mouse movement will directly steer the camera.
While manually aiming weapons, a lead indicator will appear on a locked target that has focus. It represents the estimated aiming point for kinetic weapons.
ESC Key will now close windows the player has open. In the order that they were opened before displaying the ESC Menu.
Changed
Close the Subsystem Manager when a new module is selected to be placed.
The galaxy map and economy graph UI’s have been updated with several minor changes.
Fixed
Highlighting issue in the engine section of the subsystem manager
Weapon Groups with now switch in the Weapon Manager when using the button on the HUD in Sector.
Fixed an issue where replacing a subsystem in the manager would not return the old subsystem to players inventory.
Fixed error in recalling of drones.
Steamwork Support for 64bit OSX
Source
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