What changed
0 fixes2 additions3 changes0 removals
- Store
- UI and audio
- Maps
- Gameplay
addedNew Galaxy Creation required for this update.Added New Stations! The previous old and crappy trade stations have been replaced by new assets. We think you will agree when we say that they look just lovely. Added a separate icon for Mining Stations to differentiate them from trade stations. Added Beam weapons - Have a high energy load, will do their damage over time. Added Missile Weapons - Requires Ammo. Have guided (Homing Missiles) and non-guided(more like Kinetic slugs). Makes a nice boom on impact. Added Hardpoint/Subsystem Weapons system - Turrets (Hardpoint) and Weapons (subsystems) have been split into two systems. The turret (hardpoint) will have how far the turret can reach in an arch as well as how fast. You then will equip a Weapon (subsystem) to it to dictate what type of weapon it is and what type of damage it will do. Old Weapons(non-hardpoints) will have a “base” value set to them for their damage type. It is advised that all users begin swapping out old turrets for the new hardpoint systems. Older turrets will be phased out as we add more replacement weapon systems. Ammunition Resources, three types currently. (Only available in the store. Remember to move from Station Inventory to your Ship Inventory after you purchase if from the store. When you purchase items from the store they just go to your Station Storage, not to your Ship Storage) Kinetic - used for any Kinetic Type Weapons Non-Guided Missile- used for any Non-Guided Missile Weapons Guided Missile - used for Guided Missile Weapons.
addedNew Galaxy Creation required for this update.Creative Mode now has unlimited ammo. Creative Galaxy Ships do not require to have ammo put into their inventory. The Creative Galaxy Ships circumvent the ammo requirement code and will display Inf on the hud.
changedNew Galaxy Creation required for this update.Major Map updates: By default, Star system names are now highlighted to indicate ownership. Gray systems are unclaimed, other colors correspond to factions as shown by the map legend. By using the popup list in the lower left, highlighting can be switched to show hostility toward the player. Keep in mind that sectors tend to spawn more ships belonging to the ruling faction. As factions go to war over territory, icons on the map will give the player general information about the conflict. A ! icon next to a Star System’s name will indicate a faction is currently trying to invade it. Within the system, sectors currently under the owner’s control will have a blue flag. Sectors that have been captured will have a red flag, and sectors currently experiencing a battle will be marked with a ! warning icon.
changedNew Galaxy Creation required for this update.Right click menu: if a system is in conflict, the sectors in the list will have an icon next to them identical to the one above it’s sector object. When mousing over a sector’s button, the sector’s object is highlighted blue. The button for the sector the player is in is colored green. The notes field is player editable, its contents are saved per sector.
changedNew Galaxy Creation required for this update.Sectors currently under conflict are more likely to spawn factions involved in that conflict. Buy and sell prices at stations are affected by the player’s standing with the faction that own’s the station, as well as the availability of raw sources (via mining stations) in that sector.
Kinetic Void changes
addedAdded New Stations! The previous old and crappy trade stations have been replaced by new assets. We think you will agree when we say that they look just lovely. Added a separate icon for Mining Stations to differentiate them from trade stations. Added Beam weapons - Have a high energy load, will do their damage over time. Added Missile Weapons - Requires Ammo. Have guided (Homing Missiles) and non-guided(more like Kinetic slugs). Makes a nice boom on impact. Added Hardpoint/Subsystem Weapons system - Turrets (Hardpoint) and Weapons (subsystems) have been split into two systems. The turret (hardpoint) will have how far the turret can reach in an arch as well as how fast. You then will equip a Weapon (subsystem) to it to dictate what type of weapon it is and what type of damage it will do. Old Weapons(non-hardpoints) will have a “base” value set to them for their damage type. It is advised that all users begin swapping out old turrets for the new hardpoint systems. Older turrets will be phased out as we add more replacement weapon systems. Ammunition Resources, three types currently. (Only available in the store. Remember to move from Station Inventory to your Ship Inventory after you purchase if from the store. When you purchase items from the store they just go to your Station Storage, not to your Ship Storage) Kinetic - used for any Kinetic Type Weapons Non-Guided Missile- used for any Non-Guided Missile Weapons Guided Missile - used for Guided Missile Weapons.
addedCreative Mode now has unlimited ammo. Creative Galaxy Ships do not require to have ammo put into their inventory. The Creative Galaxy Ships circumvent the ammo requirement code and will display Inf on the hud.
changedMajor Map updates: By default, Star system names are now highlighted to indicate ownership. Gray systems are unclaimed, other colors correspond to factions as shown by the map legend. By using the popup list in the lower left, highlighting can be switched to show hostility toward the player. Keep in mind that sectors tend to spawn more ships belonging to the ruling faction. As factions go to war over territory, icons on the map will give the player general information about the conflict. A ! icon next to a Star System’s name will indicate a faction is currently trying to invade it. Within the system, sectors currently under the owner’s control will have a blue flag. Sectors that have been captured will have a red flag, and sectors currently experiencing a battle will be marked with a ! warning icon.
changedRight click menu: if a system is in conflict, the sectors in the list will have an icon next to them identical to the one above it’s sector object. When mousing over a sector’s button, the sector’s object is highlighted blue. The button for the sector the player is in is colored green. The notes field is player editable, its contents are saved per sector.
changedSectors currently under conflict are more likely to spawn factions involved in that conflict. Buy and sell prices at stations are affected by the player’s standing with the faction that own’s the station, as well as the availability of raw sources (via mining stations) in that sector.
Kinetic Void is on sale this week for 50% off !!
New Galaxy Creation required for this update.
Added New Stations! The previous old and crappy trade stations have been replaced by new assets. We think you will agree when we say that they look just lovely. Added a separate icon for Mining Stations to differentiate them from trade stations. Added Beam weapons - Have a high energy load, will do their damage over time. Added Missile Weapons - Requires Ammo. Have guided (Homing Missiles) and non-guided(more like Kinetic slugs). Makes a nice boom on impact. Added Hardpoint/Subsystem Weapons system - Turrets (Hardpoint) and Weapons (subsystems) have been split into two systems. The turret (hardpoint) will have how far the turret can reach in an arch as well as how fast. You then will equip a Weapon (subsystem) to it to dictate what type of weapon it is and what type of damage it will do. Old Weapons(non-hardpoints) will have a “base” value set to them for their damage type. It is advised that all users begin swapping out old turrets for the new hardpoint systems. Older turrets will be phased out as we add more replacement weapon systems. Ammunition Resources, three types currently. (Only available in the store. Remember to move from Station Inventory to your Ship Inventory after you purchase if from the store. When you purchase items from the store they just go to your Station Storage, not to your Ship Storage) Kinetic - used for any Kinetic Type Weapons Non-Guided Missile- used for any Non-Guided Missile Weapons Guided Missile - used for Guided Missile Weapons.
Major Map updates: By default, Star system names are now highlighted to indicate ownership. Gray systems are unclaimed, other colors correspond to factions as shown by the map legend. By using the popup list in the lower left, highlighting can be switched to show hostility toward the player. Keep in mind that sectors tend to spawn more ships belonging to the ruling faction. As factions go to war over territory, icons on the map will give the player general information about the conflict. A ! icon next to a Star System’s name will indicate a faction is currently trying to invade it. Within the system, sectors currently under the owner’s control will have a blue flag. Sectors that have been captured will have a red flag, and sectors currently experiencing a battle will be marked with a ! warning icon.
Right click menu: if a system is in conflict, the sectors in the list will have an icon next to them identical to the one above it’s sector object. When mousing over a sector’s button, the sector’s object is highlighted blue. The button for the sector the player is in is colored green. The notes field is player editable, its contents are saved per sector.
Sectors currently under conflict are more likely to spawn factions involved in that conflict. Buy and sell prices at stations are affected by the player’s standing with the faction that own’s the station, as well as the availability of raw sources (via mining stations) in that sector.