Full notes
Full Kinetic Void update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Compatibility
Kinetic Void changes
Added:
Skybox generation is now active, this system still needs tweaking.
Environmental Detail in graphical options changes the Skybox LOD (requires game restart).
LOD system for asteroids
Mining Drones
Added keybind GUI for the Drone Management Window in the options menu.
Added keyboard button bindings for camera rotation under Controls>Flight. By default, these are unbound.
Changed:
Drone AI improvements:
Drones will now actively try to avoid running into ships. They will not always succeed. Take caution when launching and recovering drones.
Drones will now aim much more effectively. They should now be quite useful in combat.
Mining Drones automatically dock once inventory is full.
Mining Drones will only be able to mine asteroids, not able to attack other ships.
Attack Drones will only be able to attack other ships and not mine asteroids.
Improved lighting in sector space.
Drone ejection from ship has been reduced in speed.
The Warp To functionality in Sector now takes the bounding box of the destination object into consideration. This means that if an object is extremely large, like a space station, the size of the space station will add to the buffer that Warp uses, so the player won’t exit warp colliding with the station. Improved visual effect for kinetic weapons
All projectiles have doubled velocity
Damage values of all weapons have been tweaked.
Armor plate durability has been tweaked.
Resistances are now active, percentage based with diminishing returns.
Kinetic weapons are still the only weapon type in game for now.
Kinetic Field Generator strength have been tweaked.
Larger tier weapons now have increased firing range.
Galaxy Generation changes
Your current galaxies are not compatible and should be deleted.
Previously, Each sector represented an entire solar system. This has been changed so that each sector is a part of a solar system that will contain areas of interest. Generation is capped to 50 solar systems, but each solar system will have multiple sectors, so the maximum allowed number of sectors is about the same as before. This change should allow us to make each sector more dense with content.
The Galaxy map has been completely revamped. WASD or dragging with left click will pan the map. Scroll wheel will zoom and holding right click will rotate. Right click on a star system to a list of its sectors. Click on one of the sectors in the list to warp there. Note that the game is paused while the map is open. This is only a first pass and the map will change greatly over the next few patches.
Star system names are randomly chosen from a txt file in the Streaming Assets folder.
All engines now have new trail effects for all sizes.
Fixed:
Fixed a bug that caused collision damage to pass through shields.
Fixed a bug with turret aiming that caused turrets to not fire when calculated lead point was too far from the target. Beware, AI should be far more deadly. The upcoming Patch (D9) will begin development today and once we have changes made will be made available to our Beta Test Group. If you are interested in joining the Beta Testers, visit our Beta Notes Sub-Forum . Otherwise, please post any problems relating to this patch you run into here .
Source
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