Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Kinetic Void changes
Thank you so much to everyone who posted any bugs the last two days. We've gotten the last few of them ironed out and have updated the patch.
Fixed the broken Main Menu and Game Guide buttons in Shipyard.
Added an error pop up for when the player tries to remove or modify a hull piece when it would reduce subsystem capacity below the space currently taken up by them.
Fixed a bug in the code that calculated the subsystem capacity when removing a ship piece.
Source
Changelog.gg summarizes and formats this update. How we read updates.
