Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Performance
Kinetic Void changes
0.019 Deployed
Fixed a bug where multiples of the same subsystem in the same part was not being accounted for on the ship stat display.
Station icons are now on by default.
Reduced mass of kinetic projectiles - ongoing balance tweaks
New radar icons have been integrated into the live build.
Darkened UI a little to compensate for a UI shader issue we are working on.
Added collider to Moons - for real this time.
Made several changes to all quality settings below Good to further improve performance for a larger range of machines.
Enabled forced VSync on all Quality settings, FPS should now be capped at your monitors refresh rate - This will resolve issues users are having with overheating.
All Kinetic weapons now have firing audio. (some audio distortion is happening some times, this is something we will be working on)
Radar icons now adjust scale and transparency to make it more obvious which icons are on the radial wheel versus representing a contact within the field of view.
Fixed node alignment and facing issues on the following parts
C&C Size 1: 3, 8, 9
C&C Size 2: 1, 3, 9
C&C Size 3: 4, 5
C&C Size 4: 1, 2, 3. 4
C&C Size 5: 1, 2
Hulls: Cargo 1, Cargo 3, Gaspod 1, 2, 2v1, 2v2, 4, 4v2, 8
- CannonsDual Turret 01, Dual Turret 02, Fixed Cannon 01, Quad Gun 01, Quad Gun 02, Quad Gun 04, Turret Cannon 01, Turret Cannon 02, Turret Cannon 03, Turret 04
Work on the mission framework is progressing and we hope to release the first part of it in next weeks patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
