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Steam News15 June 201313y ago

Build 0.016 Deployed

0.016 Cursor set to Force software mode when switching to the aiming reticule. Shipyard revamped with new model, texture and effects. Fixed ship materials - they should look cleaner now.

Full notes

Full Kinetic Void update

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What changed

2 fixes4 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
addedShipyard revamped with new model, texture and effects.
fixedFixed ship materials - they should look cleaner now.
changedTurret AI has been improved to better detect when it is pointing at its own ship.
fixedFixed guns will now work properly
addedAdded texture and updated mesh for SpikeFin01
addedAdded textures for t5_bridge_01

Kinetic Void changes

addedShipyard revamped with new model, texture and effects.
fixedFixed ship materials - they should look cleaner now.
changedTurret AI has been improved to better detect when it is pointing at its own ship.
fixedFixed guns will now work properly
addedAdded texture and updated mesh for SpikeFin01

0.016

  • Cursor set to Force software mode when switching to the aiming reticule.

  • Shipyard revamped with new model, texture and effects.

  • Fixed ship materials - they should look cleaner now.

  • Ship components should remain if a part is destroyed but they still have a connection to the ship.

  • Turret AI has been improved to better detect when it is pointing at its own ship.

  • Fixed guns will now work properly

  • Added texture and updated mesh for SpikeFin01

  • Added textures for t5_bridge_01

  • Added different effects maps for T1-T3 hull pieces, they should no longer have windows.

Source

Steam News / 15 June 2013

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