Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Kinetic Void changes
0.016
Cursor set to Force software mode when switching to the aiming reticule.
Shipyard revamped with new model, texture and effects.
Fixed ship materials - they should look cleaner now.
Ship components should remain if a part is destroyed but they still have a connection to the ship.
Turret AI has been improved to better detect when it is pointing at its own ship.
Fixed guns will now work properly
Added texture and updated mesh for SpikeFin01
Added textures for t5_bridge_01
Added different effects maps for T1-T3 hull pieces, they should no longer have windows.
Source
Changelog.gg summarizes and formats this update. How we read updates.
