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Steam News1 June 201313y ago

Build 0.014 Deployed

0.014 Applied new textures to some station parts. Textures for BioDome_01, docking_02, GasPodS_01, Housing_01- Housing_05, Ring_01, Ring_02, and Shipyard_01 Manual turret/Weapon control.

Full notes

Full Kinetic Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedApplied new textures to some station parts.
changedManual turret/Weapon control. After pressing X to toggle manual fire control (an aiming reticle should replace the default mouse), any weapons set to the
changedManual fire group in the weapon manager will fire if left mouse is clicked. If the weapon is a turret, it will track with mouse movements. Press X again to disable (freeing you up to just target ships or whatever). If a turret is being manually controlled and the player is aiming outside of the turret’s arc, the turret will revert to its group target if available.
changedThe graphics options should now only show resolutions supported by the user’s monitor.
addedAdded RSS feed display to splash screen, fed from KV community announcements.
changedOptimized weapons fire for performance.

Kinetic Void changes

addedApplied new textures to some station parts.
changedManual turret/Weapon control. After pressing X to toggle manual fire control (an aiming reticle should replace the default mouse), any weapons set to the
changedManual fire group in the weapon manager will fire if left mouse is clicked. If the weapon is a turret, it will track with mouse movements. Press X again to disable (freeing you up to just target ships or whatever). If a turret is being manually controlled and the player is aiming outside of the turret’s arc, the turret will revert to its group target if available.
changedThe graphics options should now only show resolutions supported by the user’s monitor.
addedAdded RSS feed display to splash screen, fed from KV community announcements.

0.014

  • Applied new textures to some station parts.

  • Textures for BioDome_01, docking_02, GasPodS_01, Housing_01-

  • Housing_05, Ring_01, Ring_02, and Shipyard_01

  • Manual turret/Weapon control. After pressing X to toggle manual fire control (an aiming reticle should replace the default mouse), any weapons set to the

  • Manual fire group in the weapon manager will fire if left mouse is clicked. If the weapon is a turret, it will track with mouse movements. Press X again to disable (freeing you up to just target ships or whatever). If a turret is being manually controlled and the player is aiming outside of the turret’s arc, the turret will revert to its group target if available.

  • The graphics options should now only show resolutions supported by the user’s monitor.

  • Added RSS feed display to splash screen, fed from KV community announcements.

  • Turrets should now be much less likely to shoot the ship they are mounted on.

  • Optimized weapons fire for performance.

  • Corrected size of projectiles for each tier of weapon. (visual update coming soon)

  • Fixed a collision layer issue causing projectiles to collide when they shouldn’t

Source

Steam News / 1 June 2013

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