Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Fixes
Kinetic Void changes
0.013
Added textures for size 3 bridges 3, 4, 5 and 6
Added textures for size 4 bridges 1, 2, 3 and 4
Added textures for size 5 bridge 2
Updated C&C Icons to reflect new textures
Fixed a bug where ships using the simplified collision mode would only hit themselves
Added an error message in the shipyard that displays when an engine is in the wrong rotation
Implemented some AI improvements. Players should notice enemy ships are better at evading. Further, groundwork has been laid for some very interesting AI changes in the coming weeks.
All subsystem icons have been updated with new visuals.
The beginnings of Steam Workshop support has been implemented (Not functioning yet)
Fixed a bug that prevented some NPC engine trails from showing up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
