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Steam News25 April 201313y ago

Build 0.010 Deployed

0.010 Added textures for size 2 cockpits 1, 4, 5, 6. 7 and 8 Updated Module icons for size 2 cockpits 1, 2, 4, 5, 6, 7 and 8 Added color profile saving functionality to the Shipyard.

Full notes

Full Kinetic Void update

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What changed

3 fixes4 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedAdded textures for size 2 cockpits 1, 4, 5, 6. 7 and 8
changedUpdated Module icons for size 2 cockpits 1, 2, 4, 5, 6, 7 and 8
addedAdded color profile saving functionality to the Shipyard.
removedHide UI function now disabled if the ship name input has focus
fixedFixed missing icon for Hull 13v1
addedRemoving the first block you placed in the Shipyard will not longer remove the entire ship along with it. Instead, the neighbor of that block with the most children under it will be set as the new child of the root block.

Kinetic Void changes

addedAdded textures for size 2 cockpits 1, 4, 5, 6. 7 and 8
changedUpdated Module icons for size 2 cockpits 1, 2, 4, 5, 6, 7 and 8
addedAdded color profile saving functionality to the Shipyard.
removedHide UI function now disabled if the ship name input has focus
fixedFixed missing icon for Hull 13v1

0.010

  • Added textures for size 2 cockpits 1, 4, 5, 6. 7 and 8

  • Updated Module icons for size 2 cockpits 1, 2, 4, 5, 6, 7 and 8

  • Added color profile saving functionality to the Shipyard.

  • Hide UI function now disabled if the ship name input has focus

  • Fixed missing icon for Hull 13v1

  • Removing the first block you placed in the Shipyard will not longer remove the entire ship along with it. Instead, the neighbor of that block with the most children under it will be set as the new child of the root block.

  • Added a button/indicator for part placement mode in the Shipyard

  • Title screen: resolution and basic quality options now implemented. If the resolution option has not been set before, the game defaults to the desktop resolution.

  • Docking and planet collision UI elements have been fixed in Sector.

  • Fixed a bug where the AI would always use their kinetic field when the player did, making it nearly impossible to catch them.

  • Shipyard camera zoom and pan rates will now scale according to ship size.

Source

Steam News / 25 April 2013

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