Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Kinetic Void changes
0.010
Added textures for size 2 cockpits 1, 4, 5, 6. 7 and 8
Updated Module icons for size 2 cockpits 1, 2, 4, 5, 6, 7 and 8
Added color profile saving functionality to the Shipyard.
Hide UI function now disabled if the ship name input has focus
Fixed missing icon for Hull 13v1
Removing the first block you placed in the Shipyard will not longer remove the entire ship along with it. Instead, the neighbor of that block with the most children under it will be set as the new child of the root block.
Added a button/indicator for part placement mode in the Shipyard
Title screen: resolution and basic quality options now implemented. If the resolution option has not been set before, the game defaults to the desktop resolution.
Docking and planet collision UI elements have been fixed in Sector.
Fixed a bug where the AI would always use their kinetic field when the player did, making it nearly impossible to catch them.
Shipyard camera zoom and pan rates will now scale according to ship size.
Source
Changelog.gg summarizes and formats this update. How we read updates.
