Full notes
Full Kinetic Void update
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What changed
- Gameplay
- UI and audio
- Compatibility
Kinetic Void changes
0.009 [/ist]
Added textures for size 1 cockpits 7, 8, 9, and 10
Added textures for size 2 cockpits 1 and 2
First phase of the Shipyard UI update is now complete
All parts are displayed in the module panel with a visual icon of the module.
Removed holographic preview
The subsystem widow has completely changed. When accessing a parts subsystem inventory it will now show all available space on the left, and all subsystems that you can put into it on the right. If a subsystem takes up more than 1 ‘volume’ of space, the empty spaces will get a red outline and be pushed to the end of the list, these spaces are being used and cannot hold any systems.
To place a subsystem, simply click on it, no more drag and drop for this mechanic.
As you add subsystems to a module, it will filter out the ones that can no longer be placed, due to restrictions, or size limitations.
Added main menu to the shipyard, uses escape to access it.
Fixed a problem with the main menu in space where the shipyard button would not take you to the shipyard.
All subsystem icons are temporary and only display text.
A lot of tooltips still need to be added
Several fields in the stats panel on the left are not fully functional
Now that the UI is at it's next stage of development we will be working on getting Linux and Mac versions available to the public.
Source
Changelog.gg summarizes and formats this update. How we read updates.
