Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Maps
- Balance
- UI and audio
Kinetic Void changes
This version should see substantial performance increases for a lot of users. It should also address many items of feedback from lastnight. 0.003
Fixed an issue with the shipyard camera while rotating with right-click drag
Fixed an issue that prevent players from accessing the weapon manager
Fixed an issue: when zooming the map, the ship no camera no longer zooms as well
Ambient fog and particle effects now disable during warp
Added quit to desktop option to in-flight escape menu
Hid the non-functional System and Shipyard buttons
Moved the camera further away from the rootblock in the shipyard
Made the rootblock larger.
Reduced Space Particle density to improve performance
Reduced Space Fog density to improve performance
Moved target non-hostile from shift- to its own keybinding, default to z
Corrected issue with pivot point on turret 01
Switched slow zoom and fast zoom (Default to fast, hold shift for slow)
Adjusted base zoom rate to be faster
Increased max zoom distance in the shipyard
Fixed planet collisions to actually damage the ship.
The B key, which previously activated a debugging function in sector space, is now disabled.
Right clicking on a placed part while placing another will no longer open the radial menu
Some parts in the shipyard could exhibit strange behavior while placing them. They have been rebuked and should now behave as expected as usual please provide as much feedback as you can it is very helpful.
Source
Changelog.gg summarizes and formats this update. How we read updates.
