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Steam News21 March 201313y ago

Build 0.002 Patch notes

Just pushed this patch, it should automatically start downloading within 15 minutes or you can restart steam to force it.

Full notes

Full Kinetic Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Performance
changedengine sound cuts out during warp
changedbound the g key to open the weapon manager in flight
addedadded new keys for zooming in and out for those without scroll wheels, default to < and >
removedcamera will no longer pan via left mouse dragging if the mouse is over a UI element in the shipyard
addedAdded more mass to each size projectile so they can do damage
changedAdjusted Height offset for the camera in Cursor and Mouse flight mode. It is now easier to see around your ship

Kinetic Void changes

changedengine sound cuts out during warp
changedbound the g key to open the weapon manager in flight
addedadded new keys for zooming in and out for those without scroll wheels, default to < and >
removedcamera will no longer pan via left mouse dragging if the mouse is over a UI element in the shipyard
addedAdded more mass to each size projectile so they can do damage

Just pushed this patch, it should automatically start downloading within 15 minutes or you can restart steam to force it.

  • full stop works as intended (shift f)

  • engine sound cuts out during warp

  • roll properly set to q and e for all flight modes

  • strafe properly set to shift-a and shift-d for cursor mode

  • bound the g key to open the weapon manager in flight

  • added new keys for zooming in and out for those without scroll wheels, default to < and >

  • camera will no longer pan via left mouse dragging if the mouse is over a UI element in the shipyard

  • Made projectiles less comically huge..

  • Added more mass to each size projectile so they can do damage

  • Adjusted Height offset for the camera in Cursor and Mouse flight mode. It is now easier to see around your ship

  • The color bar in the shipyard will now retract on mouse roll out

  • The mouse flight camera should now be situated at the same height as the cursor camera

  • Ship components can now be destroyed individually and spawn an explosion effect after assigning a target to a weapon group, repeating the assignment will clear the target

  • Ship AI despawn range reduced for performance reasons

  • Space and alt now properly control vertical thrust while in mouse flight mode

  • Adjusted max number of ships on screen for testing

  • Reduced max number of asteroids per asteroid belt for testing

Source

Steam News / 21 March 2013

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