Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
Kinetic Void changes
Just pushed this patch, it should automatically start downloading within 15 minutes or you can restart steam to force it.
full stop works as intended (shift f)
engine sound cuts out during warp
roll properly set to q and e for all flight modes
strafe properly set to shift-a and shift-d for cursor mode
bound the g key to open the weapon manager in flight
added new keys for zooming in and out for those without scroll wheels, default to < and >
camera will no longer pan via left mouse dragging if the mouse is over a UI element in the shipyard
Made projectiles less comically huge..
Added more mass to each size projectile so they can do damage
Adjusted Height offset for the camera in Cursor and Mouse flight mode. It is now easier to see around your ship
The color bar in the shipyard will now retract on mouse roll out
The mouse flight camera should now be situated at the same height as the cursor camera
Ship components can now be destroyed individually and spawn an explosion effect after assigning a target to a weapon group, repeating the assignment will clear the target
Ship AI despawn range reduced for performance reasons
Space and alt now properly control vertical thrust while in mouse flight mode
Adjusted max number of ships on screen for testing
Reduced max number of asteroids per asteroid belt for testing
Source
Changelog.gg summarizes and formats this update. How we read updates.
