What changed
1 fix5 additions1 change0 removals
- Gameplay
- UI and audio
- Fixes
- Performance
changedKind Nature Patch Notes – V 0.0.4 (05.06.2023) We received lots of valuable feedback from you and will continue implementing it to the game. This is what we have for now:
addedNew • Berlin is now playable as a new mission • Main Menu and first version of an intro scene • First version of a battle tutorial
addedChanges • Added a mission selection screen to campfire • New Enemy Models: Added 1 new Bandit and 1 new Nature Fanatic • Reworked some animations • Added a new Background for the Boss Battle in Cologne • Mission fields wont show up next to each other anymore to reduce confusion where to go next • Added individual Enemy Arrows: the right arrows are now shown on the timeline • Changed the runner arrow • Added 3 new events with new decisions • Events now have the possibility to lose resources • Added more UI sounds • Added Game Won and Game Over jingles • Runner is now outlined when runner points are full
fixedBug Fixes • Caravan Cards (Equipment & Runner) have the right color now • Fixed battle popup visual bug • Fixed a bug where poison prevented the next action to play and freezing the battle • Fixed music continue to play when game over
addedGameplay Improvements • More Caravan Cards: to have a better deckbuilding experience, we changed lots of base cards to caravan cards • Added more caravan cards to the starter deck • Basic cards are a bit weaker, but caravan cards stronger • Strength-effect is now displayed directly on the card • No longer fighting the same enemy twice within a mission • Added descriptions of mission fields • Collected Runner Points now retain between fights • Increased Runner costs a bit • Current selected Tile is more visible now • Added card counter to deck
addedPerformance Improvements • Mission Scene: Added performance boost, should be a lot smoother to play now • Camp Scene: Added GPU instancing for better performance • Reduced GC allocation in all scenes • Changed shadow quality
Kind Nature changes
changedKind Nature Patch Notes – V 0.0.4 (05.06.2023) We received lots of valuable feedback from you and will continue implementing it to the game. This is what we have for now:
addedNew • Berlin is now playable as a new mission • Main Menu and first version of an intro scene • First version of a battle tutorial
addedChanges • Added a mission selection screen to campfire • New Enemy Models: Added 1 new Bandit and 1 new Nature Fanatic • Reworked some animations • Added a new Background for the Boss Battle in Cologne • Mission fields wont show up next to each other anymore to reduce confusion where to go next • Added individual Enemy Arrows: the right arrows are now shown on the timeline • Changed the runner arrow • Added 3 new events with new decisions • Events now have the possibility to lose resources • Added more UI sounds • Added Game Won and Game Over jingles • Runner is now outlined when runner points are full
fixedBug Fixes • Caravan Cards (Equipment & Runner) have the right color now • Fixed battle popup visual bug • Fixed a bug where poison prevented the next action to play and freezing the battle • Fixed music continue to play when game over
addedGameplay Improvements • More Caravan Cards: to have a better deckbuilding experience, we changed lots of base cards to caravan cards • Added more caravan cards to the starter deck • Basic cards are a bit weaker, but caravan cards stronger • Strength-effect is now displayed directly on the card • No longer fighting the same enemy twice within a mission • Added descriptions of mission fields • Collected Runner Points now retain between fights • Increased Runner costs a bit • Current selected Tile is more visible now • Added card counter to deck
Kind Nature Patch Notes – V 0.0.4 (05.06.2023) We received lots of valuable feedback from you and will continue implementing it to the game. This is what we have for now:
New • Berlin is now playable as a new mission • Main Menu and first version of an intro scene • First version of a battle tutorial
Changes • Added a mission selection screen to campfire • New Enemy Models: Added 1 new Bandit and 1 new Nature Fanatic • Reworked some animations • Added a new Background for the Boss Battle in Cologne • Mission fields wont show up next to each other anymore to reduce confusion where to go next • Added individual Enemy Arrows: the right arrows are now shown on the timeline • Changed the runner arrow • Added 3 new events with new decisions • Events now have the possibility to lose resources • Added more UI sounds • Added Game Won and Game Over jingles • Runner is now outlined when runner points are full
Bug Fixes • Caravan Cards (Equipment & Runner) have the right color now • Fixed battle popup visual bug • Fixed a bug where poison prevented the next action to play and freezing the battle • Fixed music continue to play when game over
Gameplay Improvements • More Caravan Cards: to have a better deckbuilding experience, we changed lots of base cards to caravan cards • Added more caravan cards to the starter deck • Basic cards are a bit weaker, but caravan cards stronger • Strength-effect is now displayed directly on the card • No longer fighting the same enemy twice within a mission • Added descriptions of mission fields • Collected Runner Points now retain between fights • Increased Runner costs a bit • Current selected Tile is more visible now • Added card counter to deck
Performance Improvements • Mission Scene: Added performance boost, should be a lot smoother to play now • Camp Scene: Added GPU instancing for better performance • Reduced GC allocation in all scenes • Changed shadow quality
Other Changes • Lots of balancing! There are now two different missions with different difficulty levels • Worked on Lighting in Battle Scene • “Delete & Quit” Button is now better integrated in the menu • Resolution is now shown instead of quality • Added Desktop Icon
Thank you for playing Kind Nature, and we hope you enjoy the latest patch. Please don't hesitate to report any bugs or issues you encounter while playing.