Full notes
Full Kin and Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Hope you're all doing well.
What changed
- UI and audio
- Performance
- Balance
- Gameplay
- Fixes
Kin and Conquest changes
This is mostly a patch to address some balancing issues, bug fixes, and translation errors. Here's the changelog:
Added: Traditional Chinese language support.
Added: When launching the demo, you are now asked which rendering device you wish to use. I recommend the default option unless your game is having problems.
- ChangedRebalanced weapon damage and enemy health. The previous model felt terrible when entering a new Floor until you obtained a recipe for a weapon from that Floor. This makes balancing a bit softer, so that the increase is very nice to have, but not completely mandatory to progress.
Changed: Buttons that link to Steam now open the Steam app directly instead of on your browser.
- ChangedUpdated localization for Simplified Chinese, Japanese, and Korean.
- ChangedFerret Exploder radius has been increased by 100%.
Changed: Dashing enemies now continue dashing for a brief duration after reaching their destination.
Fixed: Chain Lightning blessing is now properly preloaded, solving the issue of it lagging the game when it's first used.
Fixed: Chain Lightning blessing now properly jumps from target to target, as long as a target is close enough.
Source
Changelog.gg summarizes and formats this update. How we read updates.
