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Steam News2 May 20262mo ago

Playtest Patch 0.4.1

Added: You can now navigate menus with keyboard and gamepad, pressing Space/Enter on keyboard or the confirm button on gamepads to open shops in the hub. Added: General Settings -> Reset to Default button at the bottom.

Full notes

Full Kin and Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedAdded: You can now navigate menus with keyboard and gamepad, pressing Space/Enter on keyboard or the confirm button on gamepads to open shops in the hub.
addedAdded: General Settings -> Reset to Default button at the bottom. Same with Audio Settings.
changedChanged: "Click to Move" setting replaced with "Mouse Movement", now cycles through 3 settings and is much clearer on how it works.
changedChanged: Cleaned up equipment tooltips, also included that this is the button you click to equip.
addedChanged: When entering a new floor, the initial totem spawn is slightly delayed. This should prevent situations of you spawning inside a totem and activating it when you didn't want to.
changedChanged: The run select menu now clarified which difficulty of the floor is required to unlock a floor on a particular difficulty. X Floor 2 -> X Floor 2 (Hard), for example.
  • Added: You can now navigate menus with keyboard and gamepad, pressing Space/Enter on keyboard or the confirm button on gamepads to open shops in the hub.

  • Added: General Settings -> Reset to Default button at the bottom. Same with Audio Settings.

  • Changed: "Click to Move" setting replaced with "Mouse Movement", now cycles through 3 settings and is much clearer on how it works.

  • Changed: Cleaned up equipment tooltips, also included that this is the button you click to equip.

  • ChangedWhen entering a new floor, the initial totem spawn is slightly delayed. This should prevent situations of you spawning inside a totem and activating it when you didn't want to.
  • Changed: The run select menu now clarified which difficulty of the floor is required to unlock a floor on a particular difficulty. X Floor 2 -> X Floor 2 (Hard), for example.

  • Fixed: In web-browser, a recipe dropping should no longer lag the game.

  • Fixed: In wen-browser, Ultraviolence should no longer lag the game.

  • Fixed: In rare situations, the transition screen would hang and you'd be stuck with a black screen.

  • Fixed: Shield sprite is invisible if facing up.

  • Fixed: If you were snug up against walls, enemies could not reach you to hit you.

  • FixedScrolling down on a touchpad simultaneously adjusted sliders.

Source

Steam News / 2 May 2026

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