Full notes
Full Kin and Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Added: You can now navigate menus with keyboard and gamepad, pressing Space/Enter on keyboard or the confirm button on gamepads to open shops in the hub.
Added: General Settings -> Reset to Default button at the bottom. Same with Audio Settings.
Changed: "Click to Move" setting replaced with "Mouse Movement", now cycles through 3 settings and is much clearer on how it works.
Changed: Cleaned up equipment tooltips, also included that this is the button you click to equip.
- ChangedWhen entering a new floor, the initial totem spawn is slightly delayed. This should prevent situations of you spawning inside a totem and activating it when you didn't want to.
Changed: The run select menu now clarified which difficulty of the floor is required to unlock a floor on a particular difficulty. X Floor 2 -> X Floor 2 (Hard), for example.
Fixed: In web-browser, a recipe dropping should no longer lag the game.
Fixed: In wen-browser, Ultraviolence should no longer lag the game.
Fixed: In rare situations, the transition screen would hang and you'd be stuck with a black screen.
Fixed: Shield sprite is invisible if facing up.
Fixed: If you were snug up against walls, enemies could not reach you to hit you.
- FixedScrolling down on a touchpad simultaneously adjusted sliders.
Source
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