Full notes
Full Kilta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
The version 1.0.1 aims to improve the accessibility mode that was introduced in the full release. Many accessible aspects were improved or otherwise altered because of the sheer amount of feedback we received these past few days. For example, the update brings an alternate way to position your heroes in battles when playing in the accessibility mode. We hope to receive as much constructive feedback in the future as well!
ACCESSIBILITY
Removed the prompt "tooltip opened" when opening any tooltips with the CTRL key. This should make the tooltips feel a bit more responsive.
The player side grid can now be traversed two-dimensionally using the WASD keys. Due to technical limitations with the accessibility plugin we're using, implementing the custom two-dimensional navigation wasn't possible using the default arrow keys, so we created an alternative key selection instead.
To resolve specific bugs related to moving heroes between the party and reserve slots, both slot groups are now under a single accessible group. Two new shortcuts were added to facilitate faster navigation between the party and reserve slots. Pressing the P key changes the focus to the party slots and pressing the R key changes the focus to the reserve slots.
When moving heroes between the party and reserve slots, the focus is correctly returned to the top of the whole group.
While moving items, the inventory window now correctly returns the focus to the start of either the weapon or equipment slots.
The inventory window feature, which allows the sorting of items, is now accessible.
When placing items to the party slots, the name of the hero who the item was given to will be called out.
When highlighting a hero or an item in the party or reserve slots, the name of the slot will be called out.
When highlighting an item, the tier of the item is read out after the item's name. For items with an undefined tier, the word "none" is used.
Added an accessible element to the party slots, which will display the approximated auto-attack strength and the type of the hero in the slot.
The party overview in the guild management will now display the effects gained from having multiple heroes with the same ability trait.
Changed how unit information is read out in the deployment mode. Pressing the CTRL key when highlighting a grid position with a unit placed on it will now open a tooltip popup instead.
The guildmaster skills can be now be used with Q, W and E keys. This only applies to the active guildmaster skills, not passive.
The score display upon winning or losing a playthrough is now accessible.
The score display in the progress screen is now accessible.
Added a new help entry listing all accessibility controls.
The tabs in the options menu are now correctly labeled with a "tab" postfix.
Added an accessible element group to the deployment phase describing active positional effects when fulfilling certain formation requirements.
Fixed the automatic reading of elements in dialogues. The focus is now correctly returned to the topmost element after advancing the dialogue.
Fixed a bug where the blacksmith could not be used after closing the inventory window once.
BUG FIXES
Fixed a bug in version 1.0.0 where certain dialogues did not display correctly.
Fixed a bug where any open tooltips wouldn't automatically close upon concluding a battle.
Have a great week!
Source
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