What changed
3 fixes8 additions0 changes0 removals
- Gameplay
- Maps
- Fixes
- UI and audio
added// New Ways To LearnWe recognised that understanding the core fundamentals and 'feelback' of KILLRUN's movement and gunplay wasn't up to par for new players jumping into our speedrunning experience. Because of this, we've fleshed out and built on some of our original tutorials with an all new 'Phantech Training Facility'.
added// New Ways To LearnThe Phantech Training Facility now acts as our hub to really get to grips with, and improve, your movement and aim at your own pace. The training facility provides new video tutorials for our growing list of mechanics, including STRAFE JUMPING & SLIDE HOPPING alongside an all new aim trainer!
added// All Aim No BrainAiming makes up an important part of cutting key seconds off your times as you traverse across KILLRUN's trials. With our all new aim trainer, players no longer need to worry about the stress of the clock and can set their mice to cruise control. Here, you can control how you learn on the fly with sensitivity options (Scoped, ADS and General), Infinite Ammo , Stats in Progress , Diffculty (Easy/Medium/Hard) and the number of bots you'd like to spawn, from as little as 5, all the way up to your very own small robot army of 100'
added// DAWNBREAKER Map PackWith this update comes 15 new maps of varying difficulty for you to battle up the leaderboards and earn your stars. More bounces, more bots, and more bravado. We can't wait to see how players use their ever expanding skill set to master these new trials.
added// Classified MODKITStraight from the Phantech Lab comes a new set of 'Classified' weapons for each of our weapon archtypes. This pack includes a new Rifle, SMG, Sniper, Pistol & Melee with new and interesting ways to unlock them for FREE in game.
fixed// Quality of Life and Bug FixesWith our continued support of KILLRUN we've made a few fixes and requested features:
KILLRUN changes
addedWe recognised that understanding the core fundamentals and 'feelback' of KILLRUN's movement and gunplay wasn't up to par for new players jumping into our speedrunning experience. Because of this, we've fleshed out and built on some of our original tutorials with an all new 'Phantech Training Facility'.
addedThe Phantech Training Facility now acts as our hub to really get to grips with, and improve, your movement and aim at your own pace. The training facility provides new video tutorials for our growing list of mechanics, including STRAFE JUMPING & SLIDE HOPPING alongside an all new aim trainer!
addedAiming makes up an important part of cutting key seconds off your times as you traverse across KILLRUN's trials. With our all new aim trainer, players no longer need to worry about the stress of the clock and can set their mice to cruise control. Here, you can control how you learn on the fly with sensitivity options (Scoped, ADS and General), Infinite Ammo , Stats in Progress , Diffculty (Easy/Medium/Hard) and the number of bots you'd like to spawn, from as little as 5, all the way up to your very own small robot army of 100'
addedWith this update comes 15 new maps of varying difficulty for you to battle up the leaderboards and earn your stars. More bounces, more bots, and more bravado. We can't wait to see how players use their ever expanding skill set to master these new trials.
addedStraight from the Phantech Lab comes a new set of 'Classified' weapons for each of our weapon archtypes. This pack includes a new Rifle, SMG, Sniper, Pistol & Melee with new and interesting ways to unlock them for FREE in game.
At the break of dawn. RUN. We’re excited to bring you KILLRUN’s first FREE update DAWNBREAKER! Heres whats in store.
// New Ways To Learn
We recognised that understanding the core fundamentals and 'feelback' of KILLRUN's movement and gunplay wasn't up to par for new players jumping into our speedrunning experience. Because of this, we've fleshed out and built on some of our original tutorials with an all new 'Phantech Training Facility'.
The Phantech Training Facility now acts as our hub to really get to grips with, and improve, your movement and aim at your own pace. The training facility provides new video tutorials for our growing list of mechanics, including STRAFE JUMPING & SLIDE HOPPING alongside an all new aim trainer!
// All Aim No Brain
Aiming makes up an important part of cutting key seconds off your times as you traverse across KILLRUN's trials. With our all new aim trainer, players no longer need to worry about the stress of the clock and can set their mice to cruise control. Here, you can control how you learn on the fly with sensitivity options (Scoped, ADS and General), Infinite Ammo, Stats in Progress, Diffculty (Easy/Medium/Hard) and the number of bots you'd like to spawn, from as little as 5, all the way up to your very own small robot army of 100'
// DAWNBREAKER Map Pack
With this update comes 15 new maps of varying difficulty for you to battle up the leaderboards and earn your stars. More bounces, more bots, and more bravado. We can't wait to see how players use their ever expanding skill set to master these new trials.
// Classified MODKIT
Straight from the Phantech Lab comes a new set of 'Classified' weapons for each of our weapon archtypes. This pack includes a new Rifle, SMG, Sniper, Pistol & Melee with new and interesting ways to unlock them for FREE in game.
// Quality of Life and Bug Fixes
With our continued support of KILLRUN we've made a few fixes and requested features:
Fixed ironsight for Thompson SMG
Added extra time punishment to using JUMPER load gadget with UI indicator
Changed resolution scaling method to add support for ultrawide monitors
Added FOV slider up to 120
Thank you for the continued support and see you on the leaderboards! The KILLRUN Team