Full notes
Full Killing Time: Resurrected update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Balance
- Fixes
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All platforms
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Features
3DO TC Mod added with two full campaigns: Experience the original 3DO levels
or an enhanced, remastered campaign with more areas and secrets to find.
Original Logicware PC-version maps added as a separate campaign.
Some actors will randomly mirror their animations when defeated, similar to
the 3DO version of the game.
Fixes
Avoid potential crash when enemies teleport.
Reverted patch 1 change to weapon bobbing behavior which caused discontinuous
motion.
"Use" action can now activate swinging doors and other 3D objects.
"Turn left", "turn right", "look up", "look down", and "center view" action
bindings now function when using a keyboard.
Player should no longer become stuck in some swinging doors.
Text displayed on automap now immediately updates if user changes their
language setting.
Improved remembering changes to user language setting on restart.
Key art splash screen, credits, and "Loading" interstitial display correct
background when language setting is not English.
A smaller font is used for some languages on the automap.
Selection of items in control boxes within the UI should be more reliable when
navigating with a controller.
Dropped items no longer display z-fighting against the actor that dropped them.
Shooting Tess before she begins speaking will no longer skip her monologue.
Final caption of intro movie appears on screen longer.
Positioning of floor lamp and hanging meat decor objects improved.
Amount of health lost by picking up red health spheres is displayed dynamically.
Tess and Duncan can now telefrag the player if they are directly on their spawn
spots, preventing softlocks.
Use of arrow keys is more intuitively notated on the character naming screen.
Switches retain the correct animation frame across texture quality changes.
The minimum value for contrast is now 0.1 instead of 0.
Initial interaction screen responds to any button press.
Clown reloading animation only appears on loads that take longer than 100 ms.
Most menu actions no longer auto-repeat when an input is held down.
Gaps in many wall textures have been fixed.
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PC-Only
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Features
Runtime mod-loading support
Numerous new modding features
Fixes
It is now possible to select "Go Back" in the achievements menu when navigating
with a controller.
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All Consoles Only
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Fixes
Main menu navigation order is more intuitive.
Language setting should be properly reflected more often in menus.
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Xbox/Switch-Only
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Fixes
It is now possible to select "Go Back" in the achievements menu when navigating
with a controller.
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PS4/PS5 Only
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Fixes
It is now possible to select "Go Back" in the trophies menu when navigating
with a controller.
-Team Nightdive
Source
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