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Steam News3 April 20263mo ago

Killing Time: Resurrected - Patch 2.0

======================================================================== All platforms ======================================================================== Features 3DO TC Mod added with two full campaigns: Experien

Full notes

Full Killing Time: Resurrected update

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What changed

1 fix5 additions11 changes4 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Balance
  • Fixes
added3DO TC Mod added with two full campaigns: Experience the original 3DO levels
addedOriginal Logicware PC-version maps added as a separate campaign.
changedAvoid potential crash when enemies teleport.
changedReverted patch 1 change to weapon bobbing behavior which caused discontinuous
added"Use" action can now activate swinging doors and other 3D objects.
removedPlayer should no longer become stuck in some swinging doors.

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All platforms

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Features

  • 3DO TC Mod added with two full campaigns: Experience the original 3DO levels

or an enhanced, remastered campaign with more areas and secrets to find.

  • Original Logicware PC-version maps added as a separate campaign.

  • Some actors will randomly mirror their animations when defeated, similar to

the 3DO version of the game.

Fixes

  • Avoid potential crash when enemies teleport.

  • Reverted patch 1 change to weapon bobbing behavior which caused discontinuous

motion.

  • "Use" action can now activate swinging doors and other 3D objects.

  • "Turn left", "turn right", "look up", "look down", and "center view" action

bindings now function when using a keyboard.

  • Player should no longer become stuck in some swinging doors.

  • Text displayed on automap now immediately updates if user changes their

language setting.

  • Improved remembering changes to user language setting on restart.

  • Key art splash screen, credits, and "Loading" interstitial display correct

background when language setting is not English.

  • A smaller font is used for some languages on the automap.

  • Selection of items in control boxes within the UI should be more reliable when

navigating with a controller.

  • Dropped items no longer display z-fighting against the actor that dropped them.

  • Shooting Tess before she begins speaking will no longer skip her monologue.

  • Final caption of intro movie appears on screen longer.

  • Positioning of floor lamp and hanging meat decor objects improved.

  • Amount of health lost by picking up red health spheres is displayed dynamically.

  • Tess and Duncan can now telefrag the player if they are directly on their spawn

spots, preventing softlocks.

  • Use of arrow keys is more intuitively notated on the character naming screen.

  • Switches retain the correct animation frame across texture quality changes.

  • The minimum value for contrast is now 0.1 instead of 0.

  • Initial interaction screen responds to any button press.

  • Clown reloading animation only appears on loads that take longer than 100 ms.

  • Most menu actions no longer auto-repeat when an input is held down.

  • Gaps in many wall textures have been fixed.

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PC-Only

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Features

  • Runtime mod-loading support

  • Numerous new modding features

Fixes

  • It is now possible to select "Go Back" in the achievements menu when navigating

with a controller.

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All Consoles Only

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Fixes

  • Main menu navigation order is more intuitive.

  • Language setting should be properly reflected more often in menus.

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Xbox/Switch-Only

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Fixes

  • It is now possible to select "Go Back" in the achievements menu when navigating

with a controller.

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PS4/PS5 Only

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Fixes

  • It is now possible to select "Go Back" in the trophies menu when navigating

with a controller.

-Team Nightdive

Source

Steam News / 3 April 2026

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