Full notes
Full Killing Room update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Killing Room changes
- Roguehero
Hi, we are glad that most of you like our game even with the problems it had (and has, we know about those :-) ). This is our first but not last update that fixes some bigger and smaller bugs and makes game more fun to play. Hope you like it. If not, tell us, you know that we are always ready to listen to your comments in Discussion part of Community hub. :-)
Major fixes:
Players falling through floor
Death counter adding 2 deaths after dying once
Game not working on 32bit Windows (you may need to delete game and do a fresh install if you have 32bit Windows)
Spiked Cube trap hitting player immediately after he enters the room
Small fixes:
Wrong spelling of word "Villain" in character menu
Bad description of item Richman (changed from 500 bucks to 2000, thx Jesse)
Wrong number of levels in one of the Hints on Loading Menu
Lockpicking visualy improved
Wrong description on one of the Suicidebooths buttons (function still bugged though)
Balancing and new features:
Increased ammo found in secondary weapons (better solution comming this Friday with proper ammo loot)
Some boss creatures have now Headshots and more health to
compensate for this change (all Snowman bosses and Demon boss) Reduces Stamina consumption while aiming
Higher shooting accuracy
Popularity deduction from opening coffins reduced to 5
Reduced number of votes for Online Voting to 3
Frozen enemies no more giving collision damage
Changes and fixes we are preparing for next patch:
Better logic for generating some room types
Halloween themed content
Better teleport menu
Fixing of many items and perks not working properly
Some items blocking bullets from reaching target (like space under the table)
Ammo loot!
Character breating in whole Outro if he finishes game without Stamina
FPS drops (hopefully!)
Suicidebooth fix
Steam achievements
and much more
Thanks for your support, we could never make better game without you all! We are already working on another, more polished I would say, update that will bring some new (Halloween themed) content and many more fixes and features meant to balance game (ammo loot will replace current "hotfix" with more ammo in weapons etc). There is still a lot of work to do, we know that and we won't disappoint you! P.S. We are thinking about making game even easier - it would allow us create HARD mode that would be even more difficult than game in pre-patch state. What do you think? Would you like it or do you believe that there should be only one difficulty in rogue-like/lite genre?
Source
Changelog.gg summarizes and formats this update. How we read updates.
