Full notes
Full Killing Floor 3 update
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What changed
- Events
- Balance
- Workshop
- Gameplay
Killing Floor 3 changes
Celebrating One Year!
We can hardly believe it’s been nearly a year since launch! The journey has been exciting, and we’ve faced our share of challenges. We want to thank the community for your passion and support as we celebrate this milestone together. Many of you are excited for the upcoming Season 4 Update, and even beyond, so let’s dive in:
New Mode: Suicidal
We’ve heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.
Your survey responses and forum discussions highlighted a clear 'difficulty gap' between Hard and Hell on Earth. Suicidal is returning as the precise solution to bridge that experience.
And speaking of Hell on Earth and those wanting even more challenge: while we are introducing some targeted balance adjustments this summer to lay the groundwork, please know that this is just the beginning. More comprehensive refinements are on the way for the future and are currently being designed and tested now for post summer updates. This includes work around groundfire and Scrakes and Fleshpounds getting a tune up to be more reflective of their intended threat.
We’ll be sharing further details about the perk, weapon, and zed balance changes coming in Season 4 in the next few days, but we do have a sneak-peek of some to share with you today.
While we are still finalizing the full list of changes, here are some of the of adjustments targeted (but not limited to) based on community feedback:
Tweaks for DPS consistency across some specific weapons and perk skills bringing them in line with other loadouts and skill choices
Further explosion tuning
Turning up some under performing and utilized skills and weapons (with more to come post Season 4)
The next thing we wanted to touch on today is the:
Updated Killing Floor 3 Roadmap
As you may have heard us say on recent streams or experienced via our series of midseason updates, the team has been working to bring things to players faster and that doesn’t stop with Season 4. We’re locking in an exciting slate of content and Quality of Life improvements covering the upcoming Fall, our spookiest Halloween event yet, and winter update).
Special Note: In Development items have a goal of shipping as soon as they are ready, however there is still enough unknown work or iteration involved that prevents us from being able target a specific release window at this time.
One change from our previous roadmap is that Endless mode won’t be making it for Season 4. While we know many of you were looking forward to Endless mode, we’ve decided to keep it in the dev oven a little longer. Our goal is to ensure it lands with the polish and depth this community expects.
Another item we wanted to start talking about a little more is the Tripwire Toolkit. We’ve seen a lot of speculation and wanted to go into a little more details today.
What Is The Tripwire “Modding” Toolkit?
A Full In-game modding toolkit. If you can run the game, you can mod it (this includes PlayStation 5 and XBox Series S|X)!
Modify existing levels or Create your own new ones, from prop placement to landscape design!
Change existing game rules, or dream up your own with Lua scripting (Did someone say "Traitor pod")
And do it all with friends with co-op modding! (Molly stop putting bloat bile behind me!)
An Integrated way for creators and users to share and explore new creations
A path to bring assets (such as custom meshes) into the game using a compatible Unreal Engine version via the Epic Games Launcher on PC
As the Toolkit progresses, we’ll be looking at bringing it to other Tripwire and Tripwire Presents titles
While all these features won't be available in the first public alpha later this year, they are all in development. We are already testing the tool internally and will shortly start rolling it out to our volunteer external test team.
Are you a modder who wants to help us shape the future? Sign up here today for a chance at early preview builds.
Be sure to tune in early next week as we go over more of the upcoming Season 4 update in depth!
Source
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