Update log
Full Killing Floor 3 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Maps
- Balance
Release Date: March 12th, 2026
New Additions & Highlights
The Spring 2026 Update delivers one of the most substantial content and gameplay overhauls yet. Operation: Deep Freeze expands the ongoing narrative with a frozen battlefield, a deadly boss encounter, a Mire enemy type, a returning specialist, two weapons, and dual-wield variants for the Commando Sentinel and Engineer Krait. The update also introduces the highly requested Long Game Length option, refined and more accurate bash mechanics, a streamlined Skip to VTOL match start, mutation waves, and weekly mutators. Alongside the content drop comes major combat tuning to make encounters faster and deadlier, extensive weapon and grenade rebalancing, expanded quality-of-life improvements, and a sweeping stability and polish pass addressing hundreds of issues across gameplay, AI, UI, networking, and performance.
New Operation: Deep Freeze
Nightfall’s hunt for Dr. Moorcroft takes a dangerous turn when a lone mercenary pursuing the same target forces an uneasy alliance. As tensions rise, the team discovers Moorcroft is building an army from another dimension. If he succeeds, containment may no longer be possible.
Operation: Deep Freeze contains seven new missions across familiar maps and the new Arctic map. Completing the missions will unlock exclusive player cards, character skins, weapon trinkets, and XP rewards.
New Specialist: Masterson
The original mercenary returns.
Masterson joins the roster as a playable character, bringing classic attitude, veteran presence, and unmistakably British energy back to the front lines.
New Map: Antarctic Base
A frozen research facility at the edge of the world becomes the latest battleground. Tight corridors, exterior snowfields, and high-tech interiors create varied combat spaces in one of Nightfall’s most hostile environments yet.
New Game Length: Long (10 Waves)
Long mode consists of ten waves and is designed to feel more epic and progression-driven than the five-wave format. Combat pacing, resource management, and team coordination become increasingly important as matches extend deeper into late-wave pressure.
New Boss: Alpha Scavenger
Dr. Emmanuel Moorcroft found this endemic species while conducting research expeditions within the enigmatic Dreadzone. He opened a Mire portal to transport this large, ferocious creature to our world, integrating it into his own personal fighting force.
New Enemy: Scavenger
Spawned from the void between worlds, these otherworldly arthropods are deeply suffused with the Mire, granting them exceptional speed and lethal adaptability in the hunt.
New Weapon: Tekko Kagi (Ninja)
A dual-claw melee weapon focused on speed, affliction control, and close-quarters dominance.
Base Weapon
Rapid slashing primary attacks
Electrified secondary mode
Grants 20% damage reduction and movement speed bonus while equipped
Blade Mods
Thermal Edge
Replaces secondary fire with Heat damage
Applies Burn and Panic
Increased damage, reduced block effectiveness
Frost Reaper
Replaces secondary fire with Cold damage
Applies Freeze
Increased damage, reduced attack speed
Bone Claws (Zed Tech)
Increased bleed power
Increased attack speed
Jagged wounds cause heavy bleeding
Grip Mods
Power Reservoir
Increased secondary ammo capacity
Reduced secondary damage
Affliction Booster
Amplifies all afflictions applied by the active blade type
Overcharge Cell
Increased secondary damage
Reduced maximum ammo capacity
Guard Mods
Energy Siphon (Zed Tech)
Chance to recharge secondary ammo on kill
Reduced block stamina and attack speed
Reinforced Guard
Increased block power and stamina
Reduced attack speed
Shredder Guard
Increased bleed power and damage
Coating Mods
Confusion
Applies confusion affliction
Toxic
Applies poison/corrosion damage over time
Stunning
Applies stun affliction
New Weapon: M-97 Trenchgun (Firebug)
A pump-action incendiary shotgun built for
Source
