Update log
Full Killing Floor 3 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Workshop
- Events
Nightfall,
With our monitoring of the Antarctic Base well underway, the intelligence team has found more than just new mire creatures. They’ve been tracking what appears to be an increase in Zed lethality, akin to our records of older zed types. Oddly enough, this does seem to make them more vulnerable to most of your arsenal.
We’ve made a sweeping combat balance pass aimed at making Killing Floor 3 feel faster, deadlier, and more in line with the pacing and lethality players remember from Killing Floor 2. Zed health has been reduced across the board to bring back that punchy, satisfying kill feel, while Zed damage and spawn rates have been increased to reward strong fundamentals and more heavily punish mistakes as players advance in difficulty.
Killing Floor Design Team
Speaking of arsenal, the team down in R&D has reforged the Dragon’s Breath shotgun into something more punchy (It is now a Tier 3 weapon) and has been working to refine your explosives into more nuanced tools.
Explosive weapons have been further tuned to prevent them from dominating the meta and encourage greater perk and weapon diversity, such as: significant adjustments to the Engineer’s G33. It has been tuned to excel at crowd control, but is no longer something you can comfortably main. Especially against large, powerful Zeds where it now struggles.
At the same time, perk grenades have received a substantial damage boost to ensure they feel impactful and worth the investment. Overall, this update tightens the combat loop with faster kills, higher danger, and more meaningful decisions in every fight.
Killing Floor Design Team
But that isn’t all specialists. We’ve got some new tools of your very gruesome trade headed your way. An older favored firearm, the M-97 Trenchgun and, since so many of you act like wild animals, the Tekko Kagi.
Answering the question of how quickly can you fire off a shotgun to make something just stop as fast as possible: The M-97 Trenchgun
Featuring the ability to pump or slam fire, the Trenchgun brings the burning rain to the nasties in the field. Specialists will find it in the price tier previously held by the Dragons Breath (Firebug: Tier 2). And if somehow those Zeds make it past that wall of flaming death, don’t forget to equip a bayonet to seal the deal.
The M-97 Trenchgun, inspired by the Winchester 1897 Shotgun, designed to allow it to be fired very quickly by holding down the trigger and feeding shells in with the pump action, which was known as slam-firing. We wanted to make a weapon with progressive reloading, and featuring this slam-firing capability, to help round out the Firebug perk's arsenal with a powerful and fun-to-use shotgun.
Geoffrey Richards, Senior Gameplay Designer
And for those of you who like to keep things closer, and dare we say, personal, the Tekko Kagi.
A pair of retractable 12-inch razor-sharp metal claws that extend from reinforced wristguards with ergonomic grips when equipped, turning skilled specialists into nigh unstoppable close combat predators. Featuring a built-in module to shock and stun your foes on heavy attacks, specialists will have no excuse not to fight their way into the thick of it like an enraged honey badger.
With the Tekko Kagi we wanted a devastating weapon that's the perfect mix of risk and reward. To use it effectively you need to get in close, really close, but once you do, Zed heads and limbs start flying as you tear through hordes with brutal lightning-fast attacks.
Source
