Full notes
Full Killing Floor 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Maps
- Gameplay
Bug Fixes
Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected.
Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance.
Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List.
Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances.
As always, thank you for your continued support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
