Full notes
Full Killing Floor 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Bug Fixes Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections. General:
- Castle VolterReduced memory footprint to allow more headroom to prevent out-of-memory issues.
Weapon:
Dual HRG 93R Pistols - Updated the 3p animation to reduce and remove clipping of the magazines and pistols when reloading.
Map:
Castle Volter
Fixed multiple areas throughout the map where players could get to spots inaccessible by ZEDs.
Fixed multiple assets that had no collision for ZED corpses.
Updated the blood splatters throughout the map to ensure better coverage across all assets.
Updated the Spectator boundaries in multiple locations to prevent the camera from leaving the map bounds.
Fixed multiple visible seams on the floor throughout the map.
Fixed multiple visible seams on the walls throughout the map.
Fixed multiple visible seams on the ceiling throughout the map.
Fixed multiple instances of walls, stairs, and other map assets culling/disappearing within camera view
Updated light sources and lighting in general throughout the map.
Updated the bullet decals and impact sounds to reflect the correct materials throughout the map.
Adjusted props throughout the map to reduce z-fighting/flickering.
Fixed multiple environmental collisions to correctly match with the map visuals and remove catch spots for players and ZEDs.
Fixed multiple instances of one-sided wall textures throughout the map.
Fixed multiple instances of extra textures being present within the environment throughout the map.
Fixed multiple instances of missing texture throughout the map.
Fixed an issue where the map could be seen loading in during offline matches.
As always, thank you for your continued support!
Source
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