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Steam News26 May 20179y ago

Latest Update Improvements and Fixes (5/30/17)

Fixes from the latest build (5/30/17): New recruits no longer spawn as only knife fighter. For existing games, this will apply to new recruits as they're generated, not thieves that were already in the recruiter list.

Full notes

Full Killers and Thieves update

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What changed

1 fix1 addition2 changes1 removal
  • Gameplay
  • Fixes
  • Balance
addedNew recruits no longer spawn as only knife fighter. For existing games, this will apply to new recruits as they're generated, not thieves that were already in the recruiter list. Changing existing recruits would have created new issues, but all future thieves will have correctly randomized abilities.
fixedThe following have been fixed since launch:
changedBug fix: Auto-escape during heists now only has a 15% chance that each thief will be captured (used to be 100%).
removedBug fix: Pressing the Eavesdrop hotkey (E) when your thief doesn't have the ability no longer activates it.
changedThank you again for being part of the Killers and Thieves player community. The next major update later in the week will feature fully remappable keys. More updates will follow based on deeper consultation with you over the next few days and will continue in the coming weeks. Please remember that we are also reachable at kt@stoicstudio.com for any support queries.

Killers and Thieves changes

addedNew recruits no longer spawn as only knife fighter. For existing games, this will apply to new recruits as they're generated, not thieves that were already in the recruiter list. Changing existing recruits would have created new issues, but all future thieves will have correctly randomized abilities.
fixedThe following have been fixed since launch:
changedBug fix: Auto-escape during heists now only has a 15% chance that each thief will be captured (used to be 100%).
removedBug fix: Pressing the Eavesdrop hotkey (E) when your thief doesn't have the ability no longer activates it.
changedThank you again for being part of the Killers and Thieves player community. The next major update later in the week will feature fully remappable keys. More updates will follow based on deeper consultation with you over the next few days and will continue in the coming weeks. Please remember that we are also reachable at kt@stoicstudio.com for any support queries.

Fixes from the latest build (5/30/17):

  • New recruits no longer spawn as only knife fighter. For existing games, this will apply to new recruits as they're generated, not thieves that were already in the recruiter list. Changing existing recruits would have created new issues, but all future thieves will have correctly randomized abilities.

  • All stats now improve/appear correctly after training a thief.

The following have been fixed since launch:

  • The title screen includes How to Heist. Clicking this will take you to the youtube video. If you're having trouble with heists, please check this out!

  • Pause is now spacebar.

  • Context toggle (used to be space bar) is now left-shift.

  • Bug fix: Auto-escape during heists now only has a 15% chance that each thief will be captured (used to be 100%).

  • Bug fix: Pressing the Eavesdrop hotkey (E) when your thief doesn't have the ability no longer activates it.

  • Guards in Brinegates and Skardway are much less random in power, and will be a lot easier for your fighters to take down.

Thank you again for being part of the Killers and Thieves player community. The next major update later in the week will feature fully remappable keys. More updates will follow based on deeper consultation with you over the next few days and will continue in the coming weeks. Please remember that we are also reachable at kt@stoicstudio.com for any support queries.

Source

Steam News / 26 May 2017

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