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Steam News25 June 20268d ago

Patch Notes 0.9.4

Steam post image Anti-Cheat Killer Inn now integrates Easy Anti-Cheat as a mandatory pre-requisite to play the game This service will run automatically when opening the game to validate the integrity of game files, to h

In this update15

Full notes

Full KILLER INN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

62 fixes15 additions26 changes5 removals
  • Security
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Store
changedSteam post image Anti-CheatKiller Inn now integrates Easy Anti-Cheat as a mandatory pre-requisite to play the game This service will run automatically when opening the game to validate the integrity of game files, to help prevent cheat software from being used
changedSteam post image Anti-CheatWeapon fire rate is now validated by the game server to prevent super-attack-speed cheats
changedNew Player ExperienceBeginner players now receive gameplay buffs while playing their first casual matches of Killer Inn Permanent buffs: +50% debuff resistance, +25% physical damage reduction, +50% gold and XP earned from all sources Your guest room drawers are guaranteed to contain a Stunner
addedNew Player ExperienceThese features are intended to help players who are newly joining KILLER INN learn the game more smoothly.
addedNew Player ExperienceCreating a new account or otherwise pretending to be a beginner in order to receive the above buffs, gain an unfair advantage, or use them to hunt new players — commonly known as “smurfing” — is a violation of the KILLER INN Community Code of Conduct.
addedNew Player ExperiencePlease be aware that such behavior may result in action being taken against your account, including an account ban. We kindly ask all players to respect the purpose of these features and help keep KILLER INN welcoming for new players.

KILLER INN changes

changedKiller Inn now integrates Easy Anti-Cheat as a mandatory pre-requisite to play the game This service will run automatically when opening the game to validate the integrity of game files, to help prevent cheat software from being used
changedWeapon fire rate is now validated by the game server to prevent super-attack-speed cheats
changedBeginner players now receive gameplay buffs while playing their first casual matches of Killer Inn Permanent buffs: +50% debuff resistance, +25% physical damage reduction, +50% gold and XP earned from all sources Your guest room drawers are guaranteed to contain a Stunner
addedThese features are intended to help players who are newly joining KILLER INN learn the game more smoothly.
addedCreating a new account or otherwise pretending to be a beginner in order to receive the above buffs, gain an unfair advantage, or use them to hunt new players — commonly known as “smurfing” — is a violation of the KILLER INN Community Code of Conduct.

Steam post image Anti-Cheat

  • Killer Inn now integrates Easy Anti-Cheat as a mandatory pre-requisite to play the game

    • This service will run automatically when opening the game to validate the integrity of game files, to help prevent cheat software from being used

  • Weapon fire rate is now validated by the game server to prevent super-attack-speed cheats

New Player Experience

  • The conditions to be considered a "beginner" have been revised from "20 games played" -> "30 games played OR 10 kills"

  • Beginner players now receive gameplay buffs while playing their first casual matches of Killer Inn

    • Permanent buffs: +50% debuff resistance, +25% physical damage reduction, +50% gold and XP earned from all sources

    • Your guest room drawers are guaranteed to contain a Stunner

These features are intended to help players who are newly joining KILLER INN learn the game more smoothly.

Creating a new account or otherwise pretending to be a beginner in order to receive the above buffs, gain an unfair advantage, or use them to hunt new players — commonly known as “smurfing” — is a violation of the KILLER INN Community Code of Conduct.

Please be aware that such behavior may result in action being taken against your account, including an account ban. We kindly ask all players to respect the purpose of these features and help keep KILLER INN welcoming for new players.

  • Revised the death tip panel on the elimination screen to stand out better visually

Matchmaking

  • Casual games with 16 or fewer players will now always load Lunum Wing

  • Games will more readily form into 24 player matches when there are enough players for this to occur, rather than two separate matches of 12 players each.

  • Players with extremely high or low skill rating, and high or low chance of becoming wolf (due to streaks of playing one team or the other), will match more readily than before, especially with low population counts.

Interface

Options

  • A new Push to Mute option has been added, allowing outgoing voice chat to be easily muted while held

  • A new Tap to Sprint Behavior option has been added, allowing sprinting to automatically turn on when you have enough stamina, until Tap-to-Sprint is manually toggled off again

    • This should make melee swinging more consistent for those who use Tap to Sprint, in particular controller users

  • The max starting gold option now goes up to 1000 in the custom lobby rules

  • Revised the death tip panel on the elimination screen to stand out better visually

  • Voice chat attenuation can now be modified in the audio settings

    • This determines how much other game sounds are muffled when players are using voice chat

  • Revised the death tip panel on the elimination screen to stand out better visually

Quality of Life

  • Spectators can now hear proximity voice chat around the player they are spectating

  • The spectator player list panel has been revised

  • The suspects menu is now sorted by player index by default

  • The suspects menu can now be sorted properly by clues and trust status

  • Damage over time numbers now tick at a fixed 1 second interval and combine all sources of damage over time on the target

  • Clue flourishes when upgrading clues at the workbench now display immediately in the menu rather than after leaving the workbench

  • Career stats can now be filtered by season and default to the latest season

  • The battle pass tab now shows a notification dot when any reward track has items to claim

  • Revised the appearance of the safe zone panel to be more readable

  • The workbench now sorts available clues by completion status

  • The spectator player list panel has been revised

  • Status effects on the healthbar now animate significantly faster

  • Damage indicators and status effects now appear even while inside a menu

  • The battle pass menus now automatically open the reward track to your latest tier

Misc

  • Updated the Discord link displayed in game to use the latest custom invite link

  • Revised the layout of the workbench upgrade menu to leave more room for long descriptions in some languages

  • The main menu now displays an informational Early Access message when first entering the game after each update

  • Bonuses to damage over time now explicitly list the damage types they affect instead of reading as "potency"

    • For example, Ninja's Stealthy passive now reads "+20% physical, toxic, and bleed damage while invisible"

  • Revised the ability description text panel to have slightly more room for long text

  • Revised the placement of melee upgrade icons on the equipment HUD panel

Gameplay

  • Wolves can now bribe clues pointing to other wolves

  • Wolves can now pretend to upgrade partial clues

  • Ladder climb speed is now capped

    • Certain cases, such as using the cat charm, speed potion, and a character speed passive in combination, could result in exceptionally fast climbing animations

Level

  • The positions of certain secret passage levers have been revised to be more obvious

  • Revised the position of some sconces that could block player movement

  • The levels now have multiple paths to access the harbor once the main bridge opens

    • There were times where people who reach the harbor quickly can guard the one entrance, resulting in a fight on the bridge, rather than engaging inside the harbor itself. By adding multiple routes, this makes it more difficult to camp a single choke point.

Audio

  • Revised the sound FX for Gambler's Good Fortune passive

  • Revised the stunner sound FX

  • Added a custom sound FX when a neck guard breaks

Characters

(NEW) Assassin

  • Level 2 Passive Ability - Toxicology

    • +30% toxic damage, inflict +20% damage as toxic over 30s

  • Level 4 Passive Ability - Contract Killer

    • Killing a wolf grants 150 additional gold. Killing a lamb grants 50 additional gold

(NEW) Runner

  • Level 2 Passive Ability - Athlete

    • +25% maximum stamina, +25% stamina regeneration

  • Level 4 Active Ability - Sprinter

    • Activate to gain +25% sprint speed for 10s. 40 second cooldown

Detective

  • Clue Collector now gives health on conceal instead of inspect when playing as a wolf

Gangster

  • (revised) Level 4 Passive - Decked Out

    BEFORE: SMGs automatically have all Tier 1 upgrades unlocked

    AFTER: All Tier 1 SMG upgrades unlock simultaneously

    • Decked Out no longer instantly gives all Tier 1 upgrades for free; instead, purchasing any Tier 1 upgrade for 75 gold as usual will automatically unlock the other options

Retaliation

  • Retaliation no longer leaves overhead icons for the attacker or the victim

  • Retaliation kills and assists no longer give gold and XP

  • Pickpocketing now allows the victim to retaliate

  • Pickpocket challenges no longer appear in daily or weekly challenges

While the retaliation icon helped users discover this functionality, it also allowed players to immediately identify who had attacked them, reducing opportunity for stealthy play by wolves. It also made it so lambs did not need to identify wolves, but could just wait to be attacked, reducing the value of the clue system. To counteract this and increase the win rate and stealthy play among wolves, we have removed the retaliation icon.

Grappling

  • The neck guard is now always consumed first before stunners when grappled from behind

Melee

  • Melee sprint attacks now trigger even at low velocities, if sprint is presently active

    • Previously, a melee attack right after starting to sprint would be below the sprint swing threshold, causing you to perform a regular swing, which could make the swings inconsistent and hard to predict. This should make it easier to control, especially for controller users.

Metagame

  • Fixed a case where metagame progress would not save correctly if you were the last one to die

  • Fixed match durations in match history including the wait time before all players loaded

Interface

  • Fixed hold progress on shop actions (e.g. buying items) resetting whenever taking damage at the doctor staff

  • Fixed the Season 1 battle pass selector incorrectly showing the premium pass as owned when it wasn't

  • Fixed lambs sometimes incorrectly appearing as revealed in the clue corner when spectating a wolf player

  • Fixed the kill zone death message using the wrong text and icon

  • Fixed cases where multiple damage over time effects applied at once would not add together correctly in the overhead damage number display

  • Fixed bug preventing hyperlinks from opening for some users

  • Fixed CEO's Hoarder passive icon glowing even when at 0 gold

  • Fixed default keybinds causing the item wheel to open when activating a character's active ability

  • Fixed the AFK warning message text being incorrectly positioned on the screen

  • Fixed clues shuffling positions in the list after being upgraded at the workbench

  • Fixed the HUD icon for the guardian keys to properly indicate when it has been dropped from a guardian

  • Fixed the capitalization of the workbench upgrade text to be consistent

  • Fixed controller input losing focus when changing clue corner settings in the options menu

  • Fixed the XP bar on the battle pass menu to show current tier rather than total XP

  • Fixed the match start immunity timer being desynced from the main match timer by 1 second

  • Fixed the healthbar display being desynced for the guardian when its health was modified by custom lobby rules

  • Fixed text overflow on character skin names in the shop

  • Fixed grenade skin selection not saving correctly in the customize menu

Gameplay

  • Fixed a case where holding squad push-to-talk would make you hear your squadmates' proximity chat from any range

  • Fixed damage over time sometimes applying up to a full extra tick of damage when removed

  • Fixed cases of players becoming embedded in each other after dismounting from the top of a ladder

  • Fixed players rarely being launched into the air after jumping and throwing a projectile

  • Fixed incorrect player hitboxes when using projectile weapons such as darts against crouched players

  • Fixed being poisoned during a decrypt quest sometimes causing the quest to not complete

  • Fixed axe and dart sometimes applying too much total damage over time due to some upgrades applying twice

  • Fixed players gaining move speed when hit by fast acting poison spray, instead of losing move speed

  • Fixed equipment sometimes still being visible on the Physicist when Light Bender is active

  • Fixed a case where bleeding could not be cured with a health pack when the player had overhealth

  • Fixed the neck guard completely disappearing if the player's utility slots were full when its last durability was used

  • Fixed guardian keys sometimes flying away and becoming irretrievable if dropped next to a wall

  • Fixed movement being stuck slow even after curing poison

  • Fixed players not seeing the elimination screen if killed while upgrading at a workbench

  • Fixed clues to no longer drop from grappling if the victim successfully blocks the attack

  • Fixed players being able to use an antidote while only affected by bleed, thus wasting the antidote

  • Fixed a case where bad guessing from an instant kill would not correctly restore the victim's health and statuses afterwards

  • Fixed the Lawyer being able to directly purchase a broken neck guard from the shop

  • Fixed bug where Cosplayer hedgehog menu would not close if you got poisoned or stunned

  • Fixed joining custom lobbies as a spectator and having no valid players to spectate

  • Fixed the hedgehog interaction menu not closing on taking damage when that option was set

  • Fixed an issue where other players could appear stuck after vaulting

  • Fixed showdown mode incorrectly triggering during the tutorial

  • Fixed trap notifications to play when the triggering player's role is unknown

  • Fixed guardian keys left in the world to be deleted when the harbor opens by timer

  • Fixed progress becoming locked in the tutorial when opening the map while another menu is active

Animation

  • Fixed rare cases that could cause the players arms to stretch unnaturally when falling while aiming

  • Fixed being able to use emotes while being grappled in some cases

  • Fixed various animations having held objects desynced from the player's hands while on a slope

  • Fixed T-pose issue when trading multiple stunners to other players consecutively

  • Fixed item trade animations to equip and unequip items much more efficiently

  • Fixed bug where opening a door after falling could cause the player to slide

  • Fixed player arms stretching while aiming or firing while jumping

Graphics

  • Fixed clipping issues with the wolf body armor skin on certain characters

Level

  • Fixed a sacrifice location in Solarium Wing that overlapped with a token dispenser

Audio

  • Fixed partial clues continuing to drop and play sounds after the match had ended

Localization

  • Fixed text overflow in the emote wheel in some languages

  • Fixed text overflow on the inventory wheel item descriptions in certain languages

  • Fixed text overflow in certain languages on the MVP screen

  • Fixed cases in certain languages where text would line wrap too early and cut words in half

  • Fixed ping distance text showing incorrectly in certain languages

Source

Steam News / 25 June 2026

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