Full notes
Full KILLBEAT update
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What changed
- Gameplay
- Balance
The patch adds 32 new passive items with awesome synergies, almost doubling the item pool! Find your own favorite combos and builds!
Auto Stun: When hit if you have a stun automatically use it instead of taking damage.
Execution Inspiration: Gain a Freestyle charge on Finisher.
Freestyle Rehash: 33% chance to not consume a Freestyle charge.
Ricocheting Rounds: 10% on hit to richochet the bullet to a random nearby target.
Holster Charger: Every 5 shots with the same weapon charge the next shot of your holstered weapons, dealing 200% more damage and using no ammo.
Corrosive Clip: Reloading an empty weapon throws the clip at a nearby enemy and applies two stacks of Corrosion to it.
Reflecting Dash: Reflect enemy projectiles hit by your dash back to the direction they came from.
- High Value ReturnsUpon entering a new Depth, gain additional Tickets equal to 20% of your current Tickets.
Pain Inspiration: Gain maximum Freestyle charges whenever you take damage.
No Pain No Gain: Gain 10 tickets whenever you take damage.
Combat Inspiration: Gain two Freestyle charges whenever you enter a combat room for the first time.
Expiration Launcher: 30% on kill to launch a missile from the killed enemy's corpse.
Trigger Launcher: 10% chance on shoot to launch a missile to a random nearby target.
Multi Shot: 10% chance on shoot to shoot once from each of your holstered weapons.
Repeating Shot: 10% chance on shoot to shoot once more without consuming ammo after half of a beat. Can trigger itself.
Mini Fridge: 10% chance on shoot to toss out a Mini Fridge that applies a stack of Chill to enemies around it every beat.
Fiery Explosions: Explosions caused by you apply Burn to enemies.
Caustic Demise: When an enemy dies it spreads any active Corrosion effects to nearby enemies.
Luck Manipulation: Your on hit, on shoot and on kill effects are rolled one additional time if the initial roll wasn't successful.
Corrosive Rounds: 10% chance on hit to apply a stack of Corrosion to the target.
Incapacitating Rounds: 5% chance on hit to Stun the target for four beats.
Thermal Shock: Call down a Lightning Strike when Burn is applied to a Chilled enemy or other way around.
Freezing Cold: Triggering Chill on a target with three stacks of Chill Freezes it.
Chilling Dash: Add a stack of Chill to each enemy hit by your dash.
Fan the Flames: Doubles the amount of damage dealt by Burn.
Firespreader: Burn spreads from enemies to other nearby enemies.
Heatwave: Set enemies around you on fire every four beats.
Status Overload: Hits deal 20% more damage per unique status effect on the target.
Chilling Rounds: 10% chance on hit to apply a stack of Chill to the target.
Reloading Finisher: Reload your weapon automatically whenever you finish an enemy.
Death Mark: Mark enemies on hit. Deals damage to marked enemies after four beats.
Incendiary Ammunition: 10% chance on hit to lit the target on fire.
The patch also adds various bug fixes and graphical improvements.
Source
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