Full notes
Full Kill Them All update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Compatibility
Kill Them All changes
The Steam next fest is already over, thanks to everyone who added the game to their wishlist and/or tried the demo. I have read your feedback carefully and have changed plans for the future of the game, so here are the next updates planned before the release:
0.9.6
Adding the final map to the game
AI Update - Better infected (Smarter)
Inventory system - Auto pickup item button - Inventory UX overhaul - Pickup item button
More sound effects
0.9.7
Weapons - SMGs - New assault rifles - Dmrs - New special weapons
New items - Stimpacks - Spare items
More sound effects
0.9.8
Character - Kick ability - Tactical resupply - Health bar
More loot crates
More sound effects
0.9.9
Closed Beta Playtests
Arena game mode
More sound effects
1.0
Final adjustments
Game release !
Multiplayer is not planned, I know it would make the game much more interesting, but it would add a lot of development time and unfortunately, I'm starting to run out of money.
Thanks, everyone I can't wait to release the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
