Full notes
Full Kill The Skeletons update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Kill The Skeletons changes
🛠 Update Notes - Visual & Gameplay Improvements, UI Overhaul
Hello everyone! We've just released a new update focused on improving both the visual experience and core mechanics of the game. Here's what's new:
⚔ Weapons & Combat General Weapon Improvements: All weapons received visual and structural updates for a more polished look and feel.
Sword Behavior Changed: Swords no longer teleport — they now smoothly glide toward skeletons.
Spears Enhanced: Visual quality has been improved. Spears now emit a trail smoke in their direction for better clarity. After attacking, they bounce and glide.
Runes Adjusted: Instead of instantly firing lasers, runes now activate more gradually and visibly.
Mage Fireballs Updated: Fireballs now leave a trail behind to help players track them. Also, to indicate spell preparation, fireballs float around the mage's head.
Towers Revamped: Towers now launch magic projectiles rapidly, making defenses more dynamic.
🎥 Camera & Visuals Camera Zoom Smoothing: The camera no longer jumps in and out. It now zooms smoothly with automatic FOV (Field of View) calibration.
Improved Shadows: Overall shadow quality has been significantly enhanced.
Post-Processing Outline: Adjusted for cleaner visuals and better definition.
🧩 User Interface Overhaul Complete UI Redesign: While core features remain, unnecessary details have been moved to tooltips or other sections. The interface is now cleaner and less cluttered, reducing visual fatigue.
Font Overhaul: All fonts across the UI have been adjusted to improve readability.
Scroll Fixes: Scrolling to the bottom of UI panels no longer causes camera zoom issues or unintended world interaction.
Crystal Reward Screen: Sound effects were adjusted, and the issue where sounds couldn't be muted has been resolved.
Skeleton Health Bars: Redesigned for better visibility.
Damage & Gold Texts: Increased in size and clarity for easier tracking.
2D Game Mode UI: Fixed several bugs related to skeleton data display.
🐞 Bug Fixes & Misc Fixed issues where some weapons would get stuck or fail to select targets properly.
Resolved text conversion issues where currency and crystal values showed as "0.0 Million/Billion".
Currency and crystal numbers now support more decimal precision.
Experimental Crystal Research Mode has been introduced for internal testing (still blocked for players).
Thank you for your continued support and feedback! Let us know what you think of these changes, and stay tuned for more updates. 💎
Source
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