Full notes
Full Kill The Sea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Kill The Sea changes
(Thank you for 8,500 wishlists! Keep spreading the word!! ❤️) Localization
✨Added French and Italian support.
Player
We're working hard to ensure a smooth experience based on your feedbacks.
Increased level up thresholds
Increased base Steering 140 → 150
Increased base Speed 2.75 → 2.85
Decreased base Fixing 0.5 hp/s → 0.33 hp/s
Increased Pickup speed.
Slightly reduced player boat hitbox size
Crew
We're looking to continually balance the crew memebers to provide a more coherent experience.
Admiral
✨ Sea Marshal: Maritime weapons now pull enemies in.
Commander: Clarified ability description.
Mechanic/Technician: DoT is no longer limited in time.
- Chef/Scavengerchance for magnets and health drops increased 25% → 50%
- Gunner/Specialistdamage per maxed weapon decreased 10% → 7.5%.
Weapons
We've made some balancing efforts to make the game feel a bit more balanced.
- ShotgunBase damage decreased 30 → 20
- PulsatorBase radius increased 1.6 → 1.9. Base damage increased 20 → 25
- HarpoonBase damage increased 20 → 25
- TorpedoBase explosion radius increased 1.6 → 1.8
Mines and torpedoes are now easier to see.
Items
We've made some stats tweaking to make the game feel a bit more balanced.
- SailBase Speed bonus increased 20% → 30%.
Rope: now also grants +20°/s steering and +4% dodge.
- Fishing Netpickup range bonus increased 0.35 → 0.7.
- Blowfish FossilExplosion Size increased 15% → 25%.
Fire Jar: DoT is no longer limited in time.
Boss Fight
Jaw still needs some polish to become a much cooler boss fight, so we've made some changes to the fight to make it more interesting.
✨Added new musical track for the boss fight.
Jaw's third phase speed increased 3.5 → 4
Increased and introduced randomization to boss sneak time
Jaw now immediately skips to the next phase at the 90 and 180 seconds marks.
Jaw and its health bar now flashes upon taking damage.
More sharks now start spawning at the 90 and 180 seconds marks.
Enemies
As part of the efforts to increase the readability of the game, some enemies got needed visual updates.
Added death particles for enemies.
- GoldfishUpdated trail and halo effects.
- SharksSlightly lowered predictive chasing behavior.
Outposts
- MarketCoral sell value increased 4 → 6 coins. The Sell Corals button is now on the right.
UI
✨Updated the wave clock art and introduced clearer phase icons.
Game over text changed from "You Died" to "You Sunk".
Player health bar now shakes and flashes white upon taking damage.
Tutorial art updated.
Improved settings menu readability.
Effects
✨Crew members now sing with dedicated icons and musical-note particles during shanties.
Night fog vision now shrinks when a night wave starts and not earlier.
Updated Magnet and Health Drops art.
Updated enemy attack indicator design.
Updated coin particles effect.
Critical and Dodge damage text colors retuned.
SFX
Added a unique sound for each selected stat upgrade.
Added outpost entry and ambient sounds.
Added Dawn and Night wave ambient sounds.
Added multiple UI interaction sounds.
Updated the sound effects for the Zapper and Pulsator.
Bug Fixes
Fixed an issue where the game would darken when using a non-native monitor resolution.
Fixed and issue where fog clouds would be patched when changing game resolution mid-run.
Fixed pickups moving around a sunk player.
Fixed Level Up upgrade hover feedback.
Fixed and issue where sharks would jitter bouncing into each other.
Fixed an issue where Level-up stat description layout would shift while browsing upgrades in certain languages.
Fixed an issue where your boat could be destroyed after a victory is declared.
Source
Changelog.gg summarizes and formats this update. How we read updates.
