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Steam News6 September 202510mo ago

Kill The Music v1.26 Update

Kill The Music v1.26 Update This update addresses Bugs and Demo Updates. DEMO UPDATE Updated Demo to more closely reflect the full release version.

Full notes

Full Kill The Music update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions4 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Balance
changedUpdated Demo to more closely reflect the full release version.
addedDisabled Unlocks in Demo but added more upgrades in pool so players can get a better taste of Kill The Music’s upgrade choices.
fixedAddressed Issue with Round Start Heal Reward sometimes not working or working with incorrect values.
addedAdded Heal SFX and FX on player when Round Start Heal Reward triggers for further clarity.
fixedFixed issue with “Try Again” giving the player incorrect upgrades or instruments on their next run.
fixedFixed issue with “Try Again” sometimes failing on use.

Kill The Music changes

changedUpdated Demo to more closely reflect the full release version.
addedDisabled Unlocks in Demo but added more upgrades in pool so players can get a better taste of Kill The Music’s upgrade choices.
fixedAddressed Issue with Round Start Heal Reward sometimes not working or working with incorrect values.
addedAdded Heal SFX and FX on player when Round Start Heal Reward triggers for further clarity.
fixedFixed issue with “Try Again” giving the player incorrect upgrades or instruments on their next run.

Kill The Music v1.26 Update

This update addresses Bugs and Demo Updates.

DEMO UPDATE

  • Updated Demo to more closely reflect the full release version.

  • Disabled Unlocks in Demo but added more upgrades in pool so players can get a better taste of Kill The Music’s upgrade choices.

BUG FIXES

  • Addressed Issue with Round Start Heal Reward sometimes not working or working with incorrect values.

  • Added Heal SFX and FX on player when Round Start Heal Reward triggers for further clarity.

  • Fixed issue with “Try Again” giving the player incorrect upgrades or instruments on their next run.

  • Fixed issue with “Try Again” sometimes failing on use.

  • Reduced white flashing on boss body sprite when damaging bosses.

  • Fixed issue where “damage taken” pop up gave an inaccurate value.

  • Fixed issue where the “item pick up” SFX was not tied to the SFX Volume Slider.

  • Fixed issue where starting a run in Absurdity 13 would sometimes freeze on run start.

  • Fixed issue where pausing and unpausing in Upgrade Screen would incorrectly cause the player to choose an upgrade.

  • Fixed issue where Guitar 3 (Duncan) would have a broken “Try Again” animation.

  • Fixed issue where the player can move during Solo Activation.

  • Slight Adjustment to “Fight Remix A” beat sync

BALANCE CHANGES

  • Removed cumulative combo cost to additional Hold Upgrades. Now all Holds will cost 1 Combo only.

  • Adjusted Kill Quota and Timer to be slightly higher for longer rounds.

  • Increase Round Start Defence Bonus in Absurdity 14 from 10% to 25%

Thanks for your patience!

Nikko Nikko

Source

Steam News / 6 September 2025

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