Full notes
Full Kill The Emperor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Updated a random equipment attribute system. The original attribute is read from Excel table. At the same level color, I only made five different attributes. But after adding this system, the attribute combination will be random. In fact, the influence to a plot game is not so great.
In my plan , there is also some UI that needs to be replaced, monster and pet pathfinding needs to be done, and a bunch of cutscenes can be simply optimized. It sounds very simple.I don't want to let simple things become regrets.
But recently, almost every day I sleep at one or two o'clock at midnight, that makes me dizzy.
In this world, it is a big luxury for many people to do things they like. Most people need to run for food, clothing, housing in their life. How can they do what they like so much.Besides food and clothing. I also met another thing that requires my full attention.
Sales of the game and the people who fed back BUGs to me are very few.
Let BUGs be as few as possible. It may be my wishful thinking . So is that the game will become better and better.
Life requires me to fight with all my strength. It seems unnecessary to make game with wishful thinking until midnight.
The game should not be updated for a long time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
