Full notes
Full Kill Spree® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
Listen up, soldiers.
Kill Spree is a next-level passion project, created because our favorite first-person shooter (FPS) game was heavily neglected by unwise companies. There's no game like Kill Spree when it comes to movement mechanics and kill satisfaction. The planned social and interactive user-interface idea is also a game changer, and has never been done before in any FPS game.
The only thing we asked from the community, since the foundation of Kill Spree, was to take part in surveys and help us get known by spreading the word. Your help is needed the most now. We need an investment to continue steady development of Kill Spree, and investors only fund high potential projects. Let's work as a team to ensure Kill Spree demo is super successful for the Steam release. We need to create shock and awe. To best achieve this, we must:
wishlist on Steam and tell others to do the same
tell a friend to tell a friend
tell your family members
play when the demo releases on Steam
support us on our social media accounts
create videos and livestreams
give us constructive criticism on our Discord chat
don't allow the few haters to manipulate your thoughts about us and the game; think independently
Kill Spree isn't for everyone. We serve people who:
love to move freely in-game
love great soundtracks
want to feel like a badass when killing opponents
chills when not playing seriously; to feel cozy
played old-school Korean FPS games
Please keep in mind that Kill Spree is in Early Access phase. The upcoming Steam demo will have bug fixes, performance improvements, gameplay changes and some new content. Future versions of Kill Spree will only be available on Steam. This is the game we were missing. Help us, help you. Stay positive and God bless.
With gratitude, Wunzero
Source
Changelog.gg summarizes and formats this update. How we read updates.
