What changed
0 fixes1 addition0 changes0 removals
addedUpdate Notes: Adjusted the aspect ratio of the Bullet Time window Added radial blur effect for Bullet Time Added aiming arrow: Arrow size and transparency now scale dynamically with launch power Added trailing effect after arrow launch Refactored launch logic: Old logic: launch power determined by the distance between mouse press and release New logic: launch power now determined by the distance between the player (the ball) and the mouse release position
KILL LOOP changes
addedUpdate Notes: Adjusted the aspect ratio of the Bullet Time window Added radial blur effect for Bullet Time Added aiming arrow: Arrow size and transparency now scale dynamically with launch power Added trailing effect after arrow launch Refactored launch logic: Old logic: launch power determined by the distance between mouse press and release New logic: launch power now determined by the distance between the player (the ball) and the mouse release position
Update Notes: Adjusted the aspect ratio of the Bullet Time window Added radial blur effect for Bullet Time Added aiming arrow: Arrow size and transparency now scale dynamically with launch power Added trailing effect after arrow launch Refactored launch logic: Old logic: launch power determined by the distance between mouse press and release New logic: launch power now determined by the distance between the player (the ball) and the mouse release position