In this update9
Full notes
Full KILL IT WITH FIRE! 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Exterminators!
What changed
- Gameplay
- UI and audio
- Maps
- Store
KILL IT WITH FIRE! 2 changes
Update #2 has arrived along with KIWF2's Early Access Roadmap!!
Save Sync
New feature that allows clients to sync their save file with the host.
This will overwrite your current save slot, so use with caution!
Always starts disabled when you join a co-op session.
Accessibility
Created a new sub-menu for Accessibility settings.
Moved Arachnophobia settings to this new sub-menu.
Added an option to disable strobe effects (only seen in the vents on the Vindicator)
Early Access Roadmap
Added the Early Access Roadmap to the main menu.
The roadmap also automatically pops up when you return to the Vindicator after beating the game.
Some small text changes to make it more clear that Dimension Iota Eight, CyberCore, and Alpha One aren’t available yet. - Screens on the Vindicator now show Iota Eight and CyberCore as “Coming Soon” - Screens referring to Alpha One say “Error, Missing Datachip”, then “See Control Room”. After you complete the game, they switch to “Coming Soon”
Balance Changes
Spider Hunt
Exterminators can no longer see spider nameplates.
Spider idle sound spatialization fades away at close distances (only in Spider Hunt)
The Tracker weapon can no longer spawn in Spider Hunt.
Added more weapon spawns to the Vindicator and HEM maps.
Changed the Exterminator vs. Spider ratio on all maps: 2-4 players: 1 Exterminator 5-7 players: 2 Exterminators 8 players: 3 Exterminators
Bug Fixes
Tracker
Vacuumed spiders no longer have tracker blips
The Secret Sniffer now actually works and has an audio cue to go with it.
Unlike the Secret Sniffer Pro, the regular Sniffer upgrade doesn’t take verticality into account; you can use this to your advantage.
Rocket Launcher
Fixed a bug where the UI displayed your ammo incorrectly when guiding a rocket.
Fixed a bug where making a sharp turn with a rocket would cause your next rocket to spawn with the same turn speed.
Fixed a bug where standing close to level geometry would sometimes prevent the guided rocket spawning, but still use ammo.
Misc
Added more signage to make it clear where the Reactor is located.
Added more signage to make it clear where Control is located.
Added signage to provide hints on how to reach Control.
Added a few missing localization strings for objectives in Arachnitopia and HEM
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https://store.steampowered.com/app/2357000/Kill_It_With_Fire_2/
Source
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