Repeated intro
Hello everyone! I've been working hard on a big content update for "Kill a Million Rats", and it's finally live! Here's a list of the major changes:
What changed
0 fixes3 additions1 change1 removal
addedNew Combat Progression
addedInstead of obtaining a single combat upgrade at the start of each wave, you now collect experience orbs (in classic survivor-style) from dead rats. The total number of upgrades over a single run has been increased due to this, so I've added a bunch of smaller repeatable upgrades too! Boss Behavior Overhaul
removedGiant Rats no longer have automatic invulnerability windows at HP thresholds! All their attacks have also now been reworked to encompass a wider variety of special attacks. Fighting these guys should now feel much more challenging but fair. Villager Buff
changedVillagers have been buffed to be much sturdier, and can take a lot more damage before going down. Village Bell HP Bar
addedI've added a HP bar for the Village Bell in the upper right corner, so it should be easier to determine how much damage it's taken. Putting it together with your own HP/Hearts makes it easier to tell your current position at a glance. Let me know in the comments if you enjoyed this free content update, or if you have any suggestions for future improvements! Lots of love,
Kill A Million Rats changes
addedNew Combat Progression
addedInstead of obtaining a single combat upgrade at the start of each wave, you now collect experience orbs (in classic survivor-style) from dead rats. The total number of upgrades over a single run has been increased due to this, so I've added a bunch of smaller repeatable upgrades too! Boss Behavior Overhaul
removedGiant Rats no longer have automatic invulnerability windows at HP thresholds! All their attacks have also now been reworked to encompass a wider variety of special attacks. Fighting these guys should now feel much more challenging but fair. Villager Buff
changedVillagers have been buffed to be much sturdier, and can take a lot more damage before going down. Village Bell HP Bar
addedI've added a HP bar for the Village Bell in the upper right corner, so it should be easier to determine how much damage it's taken. Putting it together with your own HP/Hearts makes it easier to tell your current position at a glance. Let me know in the comments if you enjoyed this free content update, or if you have any suggestions for future improvements! Lots of love,
New Combat Progression
Instead of obtaining a single combat upgrade at the start of each wave, you now collect experience orbs (in classic survivor-style) from dead rats. The total number of upgrades over a single run has been increased due to this, so I've added a bunch of smaller repeatable upgrades too! Boss Behavior Overhaul
Giant Rats no longer have automatic invulnerability windows at HP thresholds! All their attacks have also now been reworked to encompass a wider variety of special attacks. Fighting these guys should now feel much more challenging but fair. Villager Buff
Villagers have been buffed to be much sturdier, and can take a lot more damage before going down. Village Bell HP Bar
I've added a HP bar for the Village Bell in the upper right corner, so it should be easier to determine how much damage it's taken. Putting it together with your own HP/Hearts makes it easier to tell your current position at a glance. Let me know in the comments if you enjoyed this free content update, or if you have any suggestions for future improvements! Lots of love,
-nerdook