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Steam News30 July 202626d ago

01.03.06 - Nii Costume, Other Costume Palette Fixes, 8-8 clip fix

Added "Nii" (not to be confused with Nil) costume to the Kickstarter Costume section Fixed an unmapped vert causing Dotty, Pinky, and Magnum Spark to constantly spit out errors when their models were visible Fixed Dotty

Full notes

Full KilaFlow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions0 changes0 removals
  • Gameplay
  • Fixes
addedAdded "Nii" (not to be confused with Nil) costume to the Kickstarter Costume section
fixedFixed an unmapped vert causing Dotty, Pinky, and Magnum Spark to constantly spit out errors when their models were visible
fixedFixed Dotty, Pinky, Pix, and Bit's uv mapping to work better with alt palettes as they still used the old textures and uv placements from the first SAGE demo. I plan to do this with a few more costumes eventually
fixedFixed a bug in level 8-8 where due to the heavily requested increased PipeLine snapping detection, you could bypass a wall meant to stop you from progressing without playing the level or performing certain skips by just running into the wall. You can still skip this wall in many other better and cooler ways.
addedThe game no longer forced 1920x1080 on launch, meaning you can change the resolution to launch at whatever size you want using command line arguments. I plan on adding resolution changes to the game's settings eventually. Busy Busy.

KilaFlow changes

addedAdded "Nii" (not to be confused with Nil) costume to the Kickstarter Costume section
fixedFixed an unmapped vert causing Dotty, Pinky, and Magnum Spark to constantly spit out errors when their models were visible
fixedFixed Dotty, Pinky, Pix, and Bit's uv mapping to work better with alt palettes as they still used the old textures and uv placements from the first SAGE demo. I plan to do this with a few more costumes eventually
fixedFixed a bug in level 8-8 where due to the heavily requested increased PipeLine snapping detection, you could bypass a wall meant to stop you from progressing without playing the level or performing certain skips by just running into the wall. You can still skip this wall in many other better and cooler ways.
addedThe game no longer forced 1920x1080 on launch, meaning you can change the resolution to launch at whatever size you want using command line arguments. I plan on adding resolution changes to the game's settings eventually. Busy Busy.
  • Added "Nii" (not to be confused with Nil) costume to the Kickstarter Costume section

  • Fixed an unmapped vert causing Dotty, Pinky, and Magnum Spark to constantly spit out errors when their models were visible

  • Fixed Dotty, Pinky, Pix, and Bit's uv mapping to work better with alt palettes as they still used the old textures and uv placements from the first SAGE demo. I plan to do this with a few more costumes eventually

  • Fixed a bug in level 8-8 where due to the heavily requested increased PipeLine snapping detection, you could bypass a wall meant to stop you from progressing without playing the level or performing certain skips by just running into the wall. You can still skip this wall in many other better and cooler ways.

  • The game no longer forced 1920x1080 on launch, meaning you can change the resolution to launch at whatever size you want using command line arguments. I plan on adding resolution changes to the game's settings eventually. Busy Busy.

Source

Steam News / 30 July 2026

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