Full notes
Full KilaFlow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
KilaFlow changes
Added "Nii" (not to be confused with Nil) costume to the Kickstarter Costume section
Fixed an unmapped vert causing Dotty, Pinky, and Magnum Spark to constantly spit out errors when their models were visible
Fixed Dotty, Pinky, Pix, and Bit's uv mapping to work better with alt palettes as they still used the old textures and uv placements from the first SAGE demo. I plan to do this with a few more costumes eventually
Fixed a bug in level 8-8 where due to the heavily requested increased PipeLine snapping detection, you could bypass a wall meant to stop you from progressing without playing the level or performing certain skips by just running into the wall. You can still skip this wall in many other better and cooler ways.
The game no longer forced 1920x1080 on launch, meaning you can change the resolution to launch at whatever size you want using command line arguments. I plan on adding resolution changes to the game's settings eventually. Busy Busy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
